Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Strategy Games
Presentation at Spiel '11 (Essen)
Gryphon Games Box Bottom
Santiago de Cuba
game in process
Components preview (II)
Santiago AND Cuba :-) Homemade version with graphics from rulebook and components from Cuba and other games.
All Components of Santiago de Cuba.
Game Play @ Spiel'11 Essen
A Beutiful Colourfull Game - Close Up @ Spiel'11 Essen
Components preview (III)

Santiago de Cuba (2011)

Số người chơi
2–4
Tốt nhất: 2 người
Thời gian chơi
40–75 phút
Độ tuổi
10+
6.88
Điểm trung bình
4.748
Lượt đánh giá
2.15/5
Độ phức tạp
#1599
Hạng BGG
Top 5.000
Tên khác:Σαντιάγκο, Κούβα +3 khác
Tác giả:Michael Rieneck
Hoạ sĩ:Michael Menzel, Hans-Georg Schneider
Nhà phát hành:Pegasus Spiele +9 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 9, May rủi 5, Tương tác 5, Độ phức tạp 4.3, Chủ đề 5
Chiến thuật9.0
May rủi5.0
Tương tác5.0
Độ phức tạp4.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

EconomicPick-up and DeliverModular BoardCommodity SpeculationMemoryDice RollingWorker PlacementTrack MovementResource to MoveHidden Victory Points

Giới thiệu

Welcome to Santiago, the second largest city in Cuba, home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous, if unpredictable, for a supply of local products such as exotic fruits, sugar, rum, tobacco, and cigars.

In Santiago de Cuba, your business card says "broker", but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships – and your ability to procure these goods is only as reliable as your "connections".

At the start of the game, nine locals – the Cubans – are randomly arranged on a path around Santiago, with the port being the tenth location on the circuit. Each Cuban has a different ability: e.g., give a player two tobacco, give a player a good of his choice, force opponents to give you something, give money or victory points (VPs), and seize a building or allow a player to use a previously seized building. What are these buildings? At the start of the game, twelve buildings are randomly placed on the game board in four color-coded groups (white, yellow, etc.) of three. As with the Cubans, these buildings give players a special ability when used: convert tobacco to cigars, change VPs to money or vica versa, increase the value of goods delivered to the ship, render a Cuban inactive for the next round, and so on.

Players will deliver goods to seven ships throughout the course of the game. The demand for each ship is determined via a die roll; the active player rolls five dice – one for each type of good – then chooses four of the values rolled to represent demand for goods of the same color as the die.

All players share a car and travel around the island together. On a turn, the active player can move the car to the next location on the path (whether Cuban or port) for free, or pay one peso for each spot moved beyond that. After taking a Cuban action, the player then must move his player piece to a building of the same color as the flower on that Cuban. If he takes an action in a building owned by someone else, that player earns 1 VP. (One Cuban allows a player to use the same building where his piece is currently located.)

If a player moves to port, players take turns delivering all goods of one type to the ship to meet demand, adjusting the demand dice as needed. A player earns 2-4 VP for each good delivered; a player doesn't have to deliver goods. If the ship's demand isn't met after everyone delivers or passes, the VP bounty per good is increased by one and the ship remains in place – unless the value was already at 4 VP, in which case the ship sails. In this case, or when all the demand is met, a new ship comes into port with new demand values.

After seven ships have sailed, the players earn 1 VP for every three goods still on hand, then tally their VPs. The player with the most VPs wins, with ties broken by goods remaining, then money.

Each game poses new tactical challenges for the players, thanks to ever-changing combinations of buildings, Cuban inhabitants and demand for goods.

Bản mở rộng

Santiago de Cuba: La revolución
Santiago de Cuba: La manifestación
Santiago de Cuba: El taxi
Santiago de Cuba: La siesta
Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

Thảo luận

BGGXem thảo luận trên BoardGameGeek

Hãy là người đầu tiên thảo luận

Đánh giá

0 lượt đánh giá
để viết đánh giá.