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Operation Anaconda: Battle in Afghanistan, March 2002 (2012)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
120–120 phút
Độ tuổi
0+
6.90
Điểm trung bình
41
Lượt đánh giá
1.80/5
Độ phức tạp
#18253
Hạng BGG
Ngoài top 5.000
Tên khác:Operation Anaconda: Afghanistan 2001
Tác giả:Joseph Miranda
Hoạ sĩ:Joe Youst, Eric R. Harvey, Larry Hoffman
Nhà phát hành:Decision Games (I)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 5, Tương tác 5, Độ phức tạp 3.6, Chủ đề 5
Chiến thuật7.0
May rủi5.0
Tương tác5.0
Độ phức tạp3.6
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameModern WarfareHexagon Grid

Giới thiệu

From the publisher' website:

Operation Anaconda, the battle fought between Coalition forces and Al Qaeda in eastern Afghanistan in March of 2002. This battle was a combined US-Afghan-Coalition force attempt to surround and destroy Al Qaeda forces, but the operation fell apart owing to poor command control. While technically a Coalition victory, the battle demonstrated the strengths and weaknesses of both sides.

The game system is based on the "Boots" system, which makes command-control the central feature of the design. Each player commands a combat force composed of one or more sub-commands. These sub-commands are maneuvered via picking Command Chits at random; When a Command Chit is picked, that sub-command is then activated. Since players do not know the order in which those Command Chits are picked, battles become chaotic fights as players strive to create and exploit opportunities.

This is a two-player game, with one player commanding Coalition forces, and the other Al Qaeda. Combat in the game is quasi-tactical. Units fire at enemy targets at range. Additionally, the Coalition player has access to various types of fire support, such as airstrikes. However, owing to the chaotic nature of the battle, fire support as well as various reinforcements appear at random. The Al Qaeda player has the advantage of his units being deployed face down so that the Coalition player must use ISR (Intelligence-Surveillance-Reconnaissance) to reveal them. Game play becomes a tense contest between asymmetrical forces in the mountains of Afghanistan.

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