Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Abstract Games
HIRÞ, Kickstarter Version, Prototype
HIRÞ, Kickstarter Version, Prototype
HIRÞ, Kickstarter Version, Prototype
Hirþ, contents freshly extracted (rules, background, bag of bags of bits, embroidered gameboard)
Homemade HIRÞ on a boat, in the Baltic sea

HIRÞ: The Viking Game of Royal Conflict (2003)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
10–60 phút
Độ tuổi
8+
6.50
Điểm trung bình
80
Lượt đánh giá
1.50/5
Độ phức tạp
#19202
Hạng BGG
Ngoài top 5.000
Tên khác:Hird
Tác giả:Jon Manker
Hoạ sĩ:Jon Manker
Nhà phát hành:Ion Game Design
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 4, Tương tác 7, Độ phức tạp 3, Chủ đề 3
Chiến thuật7.0
May rủi4.0
Tương tác7.0
Độ phức tạp3.0
Chủ đề3.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Abstract StrategyMedievalTerritory BuildingArea Majority / InfluenceNetwork and Route BuildingGrid MovementStatic Capture

Giới thiệu

HIRÞ (pronounced hirth) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins. Although it has a relatively small board (eleven squares), the ability to use moves to build stronger units makes the gameplay quite intricate. The game is designed in recent times but with the ambition of resembling a game that could potentially have been found in a Viking grave.

In the game, the players start on each short end of the board and take turns. Each turn they can make five moves. For a move, a player either moves one piece (Hird or King) one step, moves a Hird into or off a Karve (boat), or moves a Karve and all Hirds on it one step. A Karve may have at most four Hirds on it. Pieces entering empty spaces have to stop. Pieces entering enemy-controlled spaces stop on the line between the spaces. After a player's five moves, any conflicts (pieces on lines) are resolved. All pieces except empty Karve are worth 1. The King is tiebreaker. In case of a loss, solitary Hirds are removed from the game, Karves and Hirds in Karves are removed from play, and Kings have to retreat to an adjacent empty or friendly space. If there are no possible squares for the King to move to, the player loses. If after their turn a player controls all five middle spaces, that player wins.

There is also a doubling coin in the game affecting points received if several games are played. Normally a game is won after receiving five points.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

Thảo luận

BGGXem thảo luận trên BoardGameGeek

Hãy là người đầu tiên thảo luận

Đánh giá

0 lượt đánh giá
để viết đánh giá.