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Ships from the 1/6000 starter set available from Hallmark miniatures and Strangecargogames.com
Kiev Class carrier with two swiss francs coin for reference.
USS Enterprise (CVM-65) and USS Long Beach (CGN-9)
Kiev Class carrier (WiP)
A Soviet Task Force around a Kiev carrier

Shipwreck (1999)

Số người chơi
2–10
Tốt nhất: 2, 4, 6 người
Thời gian chơi
60–60 phút
Độ tuổi
10+
7.96
Điểm trung bình
34
Lượt đánh giá
2.63/5
Độ phức tạp
#17849
Hạng BGG
Ngoài top 5.000
Tác giả:Martin Bourne
Nhà phát hành:Vandering Publications
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 5.3, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp5.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

NauticalWargameMiniaturesModern WarfareBookAviation / FlightSimultaneous Action SelectionPaper-and-PencilSimulationDice RollingScenario / Mission / Campaign GameMeasurement Movement

Giới thiệu

Vandering Publishing's Shipwreck is a very basic game of modern naval warfare. It already has one supplement released - "Freeplay '88", dealing with a NATO exercise in 1988.

The game has been compared to "Harpoon 4", perhaps unfairly, as while it covers the same topic (modern naval warfare), the aim is present a much more global scope. Command of small fleets of ships is very easy in this game, as weapon effectiveness is determined by a single value and weapon damage is a single value (heavy, medium, light, etc).

Ship damage are represented by a damage area with 4 damage levels - two 'lights', a 'heavy', and a 'critical' damage level. When a weapon damages a ship, a d10 is rolled and the weapon's size is compared against the size of the target ship on a chart to see the resulting damage level (with a chance of 'none' being one of the levels). If the given damage level is already called for, the next level up is used. The net effect is as mirrored by hypothetical naval combat - ships take very few hits to be 'mission killed'.

Detection is handled within the rules in a very basic way, although special note should be made of the submarine rules. They make use of 'range bands' around a target ship. Submarines are not placed on the 'board' unless detected, making their approach and attack on these 'range band' diagrams, essentially their exact position unknown to BOTH players - neatly avoiding the need for a third player as referee almost always required in other games of the type.

The production values of the game are fairly high - no counters or maps are included, but, given the nature of most modern naval games to use miniatures or simply graph paper, that's certainly forgivable. The game manual itself is printed on glossy paper with plenty of images throughout (several pages include color images) that really set the mood for the game.

Bản mở rộng

Shipwreck: Freeplay '88
Shipwreck: Scenario 01 – The battle of Latakia
Shipwreck: Scenario 02 – Operation Praying Mantis
Shipwreck: Scenario 03 – the Bubiyan Turkey-Shoot
Shipwreck: Corporate Rosario – Number 01: The Assault on South Georgia
Shipwreck: Corporate Rosario – Number 02: the Empire strikes back
Shipwreck: Corporate Rosario – Number 03: The Three Musketeers
Shipwreck: Corporate Rosario – Number 04: Breaking the Pincer
Shipwreck: Corporate Rosario – Number 05: Enter the Ring
Shipwreck: Corporate Rosario – Number 06: Rolling Back the Pickets
Shipwreck: Corporate Rosario – Number 07: Encounters in the Sound
Shipwreck: Corporate Rosario – Number 08: Operation Sutton
Shipwreck: Corporate Rosario – Number 09: Bomb Alley
Shipwreck: Submarines!
Shipwreck: Corporate Rosario – Number 10 - The National day attack
Shipwreck: Corporate Rosario – Number 11: Bluff Cove disaster
Shipwreck: Corporate Rosario – Number 12: Exocet vs Carriers
Shipwreck: Corporate Rosario – Number 13: The Last Missiles
The Battle of Baltim: The Missiles turn on Egypt
A Pearl of Great Price: Operation Morvarid – Iran strikes Iraq
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