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Almost-final board image. Some flavor drawings still missing, but everything is there mechanics-wise.
The Grandsons of Vercingetorix: Gaul united, can defy the Universe (Julius Caesar)    #MedievalFair #BuenosAires #Oct2015
Imperios milenarios board on the last turns of a 6 persons game.
Argentinian Guild Meeting. November 2012.
Board graphic design comparison between 1st and 2nd edition. Original art and graphics by Marcelo Guerrero, 2nd edition changes by Pablo Camarasa.

Imperios Milenarios (2012)

Số người chơi
4–7
Tốt nhất: 5, 6 người
Thời gian chơi
150–150 phút
Độ tuổi
12+
7.78
Điểm trung bình
103
Lượt đánh giá
3.47/5
Độ phức tạp
#10618
Hạng BGG
Ngoài top 5.000
Tác giả:Juan Carballal
Hoạ sĩ:Marcelo Guerrero, Pablo Camarasa
Nhà phát hành:Eurojuegos Buenos Aires +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 9, Độ phức tạp 6.9, Chủ đề 5
Chiến thuật5.0
May rủi5.0
Tương tác9.0
Độ phức tạp6.9
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

CivilizationNegotiationAncientArea Majority / InfluenceDeck, Bag, and Pool Building

Giới thiệu

From the publisher:

Imperios Milenarios (Millenarian Empires) is a game where each player leads an ancient civilization of the World, expanding its territories, improving its sciences and boosting its industries throughout the Ages. The game will last until a number of civilizations reach the Bronze or Iron Ages, when points will be awarded for the territories and cities occupied, technologies discovered, trade goods obtained, Wonders built and treasure.

One distinctive element of the game is the use of a deck/pool-building mechanic mixed with role selection (similar to Eminent Domain) by which players draw a generic action of their choice to boost their hand every turn. This is done with little chips instead of cards, where chips in four different colors are each associated with a couple of possible actions. For instance, players can use blue chips in their hand (fleets/caravans) to expand to an adjacent maritime region, or, to trade goods and discoveries with other players.

As the game progresses and civilizations advance, the map will become gradually more and more crowded, players in turn will increase their hand sizes, and their chips will become more and more efficient by means of technological advancements, thus gradually increasing in complexity of negotiations and military tension. So the core of the interaction between players comes not much from direct conflict, but from the constant negotiation everyone is subject to, for the purpose of establishing accessible trading cities and beneficial exchanges, all the while procuring secured “buffer zones” between their Capitals.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

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