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At Wigan wargames club we have our own Renfeld in Alan.
Nosferatu, Grosso Modo Éditions, 2013 – sample cards (image provided by the publisher)
Version comparison
Nosferatu, Grosso Modo Éditions, 2013 – back cover (image provided by the publisher)
Nosferatu at the SPIEL 2013 (Essen).
Nosferatu, KOSMOS, 2014 (image provided by the publisher)
Character cards - Renfield, The Nosferatu, The Vampire Hunters
US edition - 2014	
Eagle-Gryphon Games
Nosferatu at Boards&Burgers - Rio de Janeiro
rules for 9 or 10 players (2017 French edition) (English in the comments)

Nosferatu (2013)

Số người chơi
4–10
Tốt nhất: 6, 7, 8 người
Thời gian chơi
20–20 phút
Độ tuổi
10+
6.57
Điểm trung bình
1.024
Lượt đánh giá
1.39/5
Độ phức tạp
#4926
Hạng BGG
Top 5.000
Tác giả:Pierre-Yves Lebeau
Hoạ sĩ:Ismaël Pommaz
Nhà phát hành:KOSMOS +5 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 6, Tương tác 9, Độ phức tạp 2.8, Chủ đề 7
Chiến thuật5.0
May rủi6.0
Tương tác9.0
Độ phức tạp2.8
Chủ đề7.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameBluffingHorrorDeductionTeam-Based GameHand ManagementPush Your LuckHidden Roles

Giới thiệu

In 1887, a vampire wakes up and seeks to quench his thirst for blood. Brave men and women ally to destroy him – but to do so, they will have to thwart the plot of Renfield, his faithful servant.

Nosferatu is a card game mixing tactics, bluffing, and team play, with the vampire and Renfield facing off against the vampire hunters. At the start of the game, everyone knows who Renfeld is, and Renfield knows which of the hunters is actually a vampire (as he chooses how to distribute the character cards), but the vampire's identity is hidden from everyone else. The hunters must identify the vampire and kill him with the ancestral stake before he can play five bite cards; if the hunters accidentally stake one of their own, then demoralized and weakened they lose the game.

Each player other than Renfield starts with two cards from the library, which is comprised of rumors, incantations, bites and night cards. Five ritual cards – silver mirror, 2x blood transfusion, holy water and time distortion – are placed face-up on the table. Renfield creates a "clock" by taking one night card for each player and shuffling it with a dawn card.

The game lasts a number of rounds, with the rounds continuing until one of the winning conditions is met. At the start of a round, players take turns doing the following: Drawing two cards from the library, discarding one card face-up, placing one card face-down in an action pile, then drawing a card from the clock. As soon as a player draws the dawn card or each player has played once, this part of the round ends.

Renfield shuffles all the cards in the action pile, then reveals them. If the pile contains only incantations, the player holding the stake chooses one of the rituals, takes its action, then turns the ritual face-down. Once all five rituals have been used, the hunters win the game, but their main goal is to kill the vampire. If the deck contains bite cards, then Renfield applies the bites to the hunters, with a hunter losing one card in his stock for each bite; a hunter can have at most two bites. Night cards in the pile are added to the clock, thereby giving the vampire more time to work in future rounds, while making it tougher for players to achieve rituals.

If the dawn card was revealed, the holder of the ancient stake can stab someone, thereby ending the game with victory for one side or the other, or pass the stake to another player. (If dawn didn't break, then the stake passes to another player with no opportunity for stabbing.)

Chưa có sẵn

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