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An uncommon view of the Confederate starting positions
The counters of the Leaders to be used with the vatiant presented in Strategy & Tactics 98
The Official Errata for the S.P.I. "Blue & Gray" Quad Standard Rules
The situation at the end of first day
Redrawn and resized map

Shiloh: The Battle for Tennessee, 6-7 April, 1862 (1975)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
120–120 phút
Độ tuổi
12+
6.61
Điểm trung bình
71
Lượt đánh giá
2.10/5
Độ phức tạp
#17861
Hạng BGG
Ngoài top 5.000
Tác giả:Redmond Aksel Simonsen, Irad B. Hardy, Kip Allen
Hoạ sĩ:Redmond Aksel Simonsen
Nhà phát hành:SPI (Simulations Publications, Inc.)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 4.2, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp4.2
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Civil WarHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results TableMovement PointsZone of Control

Giới thiệu

"Shiloh is a tactical level simulation of the largest single battle in US military history up to that date. Before the two-day battle was ended, elements of of three complete armies totalling 100,000 men had participated, as well as elements of the US Navy. At the end of the second day, over 23,000 men were casualties. The battle ws launched by the South, hoping that the newly-created Army of the Mississippi could decisively defeat the Union Army of the Tennessee before it could link up with the Army of the Ohio. Tactically, the battle was a Marginal victory for Union forces, although its strategic implications wee much more far-reaching. Had the South succeeded in its attpempt, the state of Tennessee would have been recaptured by the Confederacy, and Union offensive power broken in the Western Theatre for at least a year. A Confederate thrust into the North would have been by no means improbable. The Union victory at Shiloh, more than any other battle, sealed the Confederacy's fate in the West." (from the Shiloh rules folder.)

Shiloh is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included.

Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy.

A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks.

Re-implemented by:

Shiloh: Grant Surprised

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