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A Game of Thrones: The Card Game - Fire and Ice, Fantasy Flight Games, 2013 (image provided by the publisher)
German edition cover
A Game of Thrones: The Card Game - Fire and Ice, Fantasy Flight Games, 2013 (image provided by the publisher)
French edition cover
English box back

A Game of Thrones: The Card Game – Fire and Ice (2013)

Số người chơi
2–4
Thời gian chơi
60–60 phút
Độ tuổi
13+
7.29
Điểm trung bình
34
Lượt đánh giá
0.00/5
Độ phức tạp
Tên khác:Der Eiserne Thron: Das Kartenspiel – Feuer und Eis +2 khác
Tác giả:Eric M. Lang
Nhà phát hành:Fantasy Flight Games +2 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 9, Độ phức tạp 0, Chủ đề 7
Chiến thuật5.0
May rủi5.0
Tương tác9.0
Độ phức tạp0.0
Chủ đề7.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameFantasyNegotiationMedievalExpansion for Base-gameFightingNovel-basedVariable Player PowersSimultaneous Action SelectionHand ManagementOpen Drafting

Giới thiệu

"In ancient books of Asshai it is written that there will come a day after a long summer when the stars bleed and the cold breath of darkness falls heavy on the world. In this dread hour a warrior shall draw from the fire a burning sword." –Melisandre, A Clash of Kings

The second Chapter Pack in the "Kingsroad" cycle, Fire and Ice returns players to the Seven Kingdoms of Westeros, their conflicts, and their intrigues. It also marks a return to some of the prominent themes and mechanisms that have already been developed in A Game of Thrones: The Card Game.

Seasons in Westeros can last for years, Thus, it's only natural that they can drastically reshape the lives of those they impact, and the sixty new cards in Fire and Ice (three copies each of twenty different cards) draw new focus to the game's Summer and Winter mechanisms. They also add a number of intriguing new twists. Not only will you find new characters and locations to grant your deck and House a powerful boost in one season or the other, you'll find two new Seasons agendas that will lead to all-new deck types. These agendas reward decks that combine many season-based effects, and they gain support from other cards in Fire and Ice that help players pull those season-based effects to the forefront, ensuring that the clash between Summer and Winter remains as vital within the game as it is within the Seven Kingdoms.

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