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Impuls, Czacha Games, 2016 — box (image provided by the publisher)
Impulse, in Cruisers and Transports.
She says she's a peaceful race.
Overview of changes between the prerelease (left) and final (right) versions
White Team played impulsively.
English second etition
Impulse Ships
Final Cover Art
Demo at Boston FIG 2013 (I took this pic at Boston FIG while there with Beyond the Horizon Radio)
A 4p game that ended up really tight.

Impulse (2013)

Số người chơi
2–6
Tốt nhất: 3 người
Thời gian chơi
30–60 phút
Độ tuổi
13+
6.79
Điểm trung bình
2.257
Lượt đánh giá
3.04/5
Độ phức tạp
#2522
Hạng BGG
Top 5.000
Tên khác:Impuls
Tác giả:Carl Chudyk
Hoạ sĩ:Cara Judd, Alanna Cervenak, Zak Eidsvoog
Nhà phát hành:Asmadi Games +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 5, Tương tác 10, Độ phức tạp 6.1, Chủ đề 6
Chiến thuật7.0
May rủi5.0
Tương tác10.0
Độ phức tạp6.1
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameScience FictionEconomicBluffingFightingSpace ExplorationModular BoardVariable Player PowersTeam-Based GameHand ManagementVariable Phase OrderArea Majority / InfluenceGrid MovementPlayer EliminationAction QueueCard Play Conflict ResolutionRaceVariable Set-up

Giới thiệu

Impulse is a quick-playing 4X (explore, expand, exploit, and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand, and in addition to featuring one of ten possible actions, these cards have a color (red, yellow, blue or green) and a size (1, 2 or 3, as indicated by the number of icons on the card). Each card also has six edges, and these edges connect adjacent cards in the hex-shaped playing area.

The cards in the playing area start face down, with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports, while transports let you activate sectors that you enter.

On a turn, a player adds a card to the Impulse from his hand, then (optionally) performs an action for a tech in his playing area, then (optionally) performs all the actions in the Impulse, then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus, players need to feed the Impulse with actions that benefit them more than opponents, but that's easier said than done.

When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it, e.g., "Command [1] ship for one jump" or "Build [1] cruiser at home"; when you boost an action, you increase that numeral.

Players score points by destroying enemy ships (one point per ship), by controlling edge spaces on the central card (one point per edge), and by taking other actions via cards. The first player to score 20 points wins!

Bản mở rộng

Impulse: All Your Base
Impulse: Brake for Launch
Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

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