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TABLE TOWN
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Trang chủ · Game hot · Wargames
Full Layout - 1958 Version
Blue, with two tanks leading the way, stages an attack deep into enemy territory – to the Red Capital!
unpunched counters
Box Cover Art
Tactics II

Tactics II (1958)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
120–120 phút
Độ tuổi
12+
5.53
Điểm trung bình
896
Lượt đánh giá
2.01/5
Độ phức tạp
#30049
Hạng BGG
Ngoài top 5.000
Tác giả:Charles S. Roberts
Nhà phát hành:The Avalon Hill Game Co
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 9, Tương tác 5, Độ phức tạp 4, Chủ đề 5
Chiến thuật7.0
May rủi9.0
Tương tác5.0
Độ phức tạp4.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameModern WarfareSimulationDice RollingGrid MovementRatio / Combat Results TableVariable Set-upSquare GridMovement PointsZone of Control

Giới thiệu

The hobby of wargaming was born in the 1950s with the publication of the game Tactics. TACTICS II is a direct descendant of this original board wargame.

TACTICS II is sort of like military chess. Different pieces, called "units" in wargames, have different capabilities just like chess pieces. The major difference is that a player can move all his pieces each turn, and after all his pieces are moved, battles are resolved against the enemy units his pieces are next to (adjacent to).

The other major difference between wargames and chess is that wargames have a mapboard, divided into squares or hexagons for movement purposes. TACTICS II has a 22" x 28" mapboard portraying a fictional continent with two countries, Blue and Red. Terrain includes roads, rivers, woods, mountains, beaches, and cities. The Blue Capital can only be reached over a vast plain, bordered on the left by mountains and on the right by woods. The Red Capital is on an island and can only be reached across one of several bridges or by an amphibious invasion.

Game features include special functions for headquarters units, terrain effects, invasions, airborne assaults, weather effects, replacements, isolation, and even nuclear weapons. Units represent infantry (25 per side), armor (6), mountain (2), airborne (2), headquarters (1+2+4), and amphibious troops (2) and 6 counters without symbol (You can use as replacement for headquarters having fired their nuclear missile; the 3 types of headquarter have different nuclear missiles). 100 counters in all.

TACTICS II was almost always part of the Avalon Hill game line, primarily because it was sold as an introductory wargame for a number of reasons. The rules introduced many basic board wargaming concepts and were relatively low in complexity. The rulebook is divided into a basic game and a tournament game (advanced game). Both are balanced and relatively quick playing. As the opposing armies are identical in size and composition, victory is gained by a combination of logic, foresight, luck, common sense, and skill in military strategy and tactics.

In 1981, an unauthorized hex map version, called Operação MX-1, was released in Brazil. It is sometimes referred to as "Tactics III".

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