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Momentum cards from Thornwatch. Art by Mike Krahulik,
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Swamp tiles from Thornwatch. Sketch version by Mike Krahulik.
Playtest action, skill, trait, and terrain cards from Thornwatch.

Thornwatch (2018)

Số người chơi
3–6
Tốt nhất: 4 người
Thời gian chơi
30–180 phút
Độ tuổi
13+
6.31
Điểm trung bình
174
Lượt đánh giá
2.33/5
Độ phức tạp
#14564
Hạng BGG
Ngoài top 5.000
Tác giả:Mike Selinker, Mike Krahulik, Rodney Thompson, Jerry Holkins, Chad Brown
Hoạ sĩ:Mike Krahulik, Lar DeSouza, Kiko Villasenor, Aviv Or, Alex Mayo, Liz Spain, Nick Trujillo, Ben Caldwell, Garrett Hanna, Skylar Woodies, Dabe Alan
Nhà phát hành:Penny Arcade +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 7, Độ phức tạp 4.7, Chủ đề 7
Chiến thuật5.0
May rủi5.0
Tương tác7.0
Độ phức tạp4.7
Chủ đề7.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameFantasyComic Book / StripModular BoardVariable Player PowersTeam-Based GameRole PlayingScenario / Mission / Campaign Game

Giới thiệu

Thornwatch is a graphic novel adventure game for 2-5 players and a Judge. Players are manifestations of the Thornwatch: scarred veterans of the Eyrewood who now live as spirits summoned by the ancient ritual of tying a knot of thorns around a birch tree. The Thornwatch summoned to a particular tree do not necessarily know each other or the true nature of the problem they've been called to resolve; all they know is that they've answered the call, and they're bound to see it through.

Thornwatch bestows upon one player the role of the Judge, who enacts the will of the Judging Wood. Each other player plays a Thornwatch character: the Blade, Briarlock, Greenheart, Guard, Sage, or Warden. The game begins with the Judge selecting a storyboard in which the Thornwatch manifest before a tree adorned with a knot of thorny brambles, surrounded by conflict. If the players overcome this first challenge, the Judge offers choices that lead to new storyboards and further adventure.

The game takes place on one of many maps that display forests, swamps, and villages of the Eyrewood. The pawns lay flat, as if the heroes, enemies, and denizens of the forest are characters in a set of comic book panels.

The core engine is the momentum system. This system tracks turn order and monster health, encourages teamwork, and creates dynamic combat with priorities that change turn-by-turn and round-by-round.

The Thornwatch players each have decks of cards which give them skills and actions, as well as playmats and trait cards to show their unique outlook on the world. They roll custom dice including hero dice gained by manifesting their traits. Each session Thornwatch players have an opportunity to gain knots, which grant their wearer a bonus, regardless of which Thornwatch they choose to manifest in a particular session.

Bản mở rộng

Thornwatch: The Dark of the Wood
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