Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Thematic Games
Gameboard version 0.99
Preliminary art/cards for the new version of Kremlin--potential advertisement for the game as well.
Box cover for the upcoming re-release of the game.  Portraits by Anders Plana
Rough copy of the cover for the upcoming version of Kremlin
Sample tokens for the Jolly Roger release coming up.

Kremlin (Fourth Edition) (2014)

Số người chơi
2–6
Tốt nhất: 4, 5, 6 người
Thời gian chơi
45–90 phút
Độ tuổi
12+
6.98
Điểm trung bình
271
Lượt đánh giá
2.36/5
Độ phức tạp
#7592
Hạng BGG
Ngoài top 5.000
Tên khác:Kremlin (Limited Edition) +1 khác
Tác giả:Urs Hostettler
Hoạ sĩ:Res Brandenberger, Jacob Walker, Clay Gardner
Nhà phát hành:Jolly Roger Games +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 9, Độ phức tạp 4.7, Chủ đề 5
Chiến thuật5.0
May rủi5.0
Tương tác9.0
Độ phức tạp4.7
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

PoliticalBluffingNegotiationHumorSecret Unit DeploymentVotingHand Management

Giới thiệu

Originally released by Fata Morgana in the 1980s, KREMLIN is a European-style boardgame where players compete to control the Communist Party of the Soviet Union.

The Jolly Roger KREMLIN features updated art and better components created in the style of 1930s Soviet poster propaganda. This edition has an error on the board that has the name of the game covering part of the graphics and text on the board.

Kremlin is played for up to ten turns, ending as soon as the Party Chief successfully waves three times at the May Day Parade or when so many politicians are dead or in Siberia that the Party Chief can disband the Politburo and take complete power for himself.

Each turn has phases. The most important of these are the KGB trials (which can send party members to Siberia or the cemetery) and the Defense Ministry's Spy Investigations which can also force politicians on a winter's gulag holiday. With the KGB, the catch is that the higher up the ladder the target, the more difficult to bring down, and Party Chiefs tend to change KGB leaders who take shots at the top... For the Defense Minister, his investigations require a trial to be successful--and a guilty vote, and that isn't always possible in the Central Committee.

The catch? Players allot influence secretly at the start of the game and don't reveal it until it is used, meaning no one knows who controls the KGB or any other ministry, not until Influence is revealed--and even then, who knows who still has undeclared influence on that person? It is possible that players can swap control back and forth over the KGB chief even as he is trying to determine who to assassinate!

Once the carnage is done, players have to survive the ravages of aging--and every time a politician takes action, he ages faster than normal...your 50 yr old star of the party? Well, suddenly he's acting like he's 83, Comrade. Life near the top will do that to you. In the Health phase, politicians may die or grow sick--sick politicians can choose to go to the hospital, but while there, they exert no influence and their responsibilities pass on to other politicians. Sometimes this means your man must make the heroic sacrifice to the Rodina and remain on the job even while at death's door.

Once we know who is still alive, the Party Chief is allowed to move politicians between posts. After all, he's in control of the bureaucracy. He can move people up and down, and when he's done, upper ministers do so as well--but can only affect politicians below them on the food chain. Heck, politicians can even sponsor comrades in exile in Siberia to come back to the People. Of course, each person you bring back ages you five years....want to bring back five? Age 25 years in the blink of an eye, Tovarich.

Intrigue cards allow you to take control of situations or foil other players' schemes. In one of the older versions, you could have things like Chernobyl take place in 1920. That's been corrected--so that while events may be the same, they have now been made era-appropriate.

The turn ends with the May Day Parade. If the party chief is healthy, he can wave throughout the day making people happy--clearly our socialist union is prospering. But if he's sick, sometimes he leaves early and is unable to wave, sending doubts through the ranks. If a faction (player) earns three waves, they win the game.

The Jolly Roger version provides three different KREMLIN games in one box.

The 'original' with fictional politicians, set in a USSR where KGB investigations send those found guilty to Siberia. This version will have victory conditions based on the original Fata Morgana rules. A version inspired by the Avalon Hill variant titled 'Revolution'. Set in the 1920s, it uses historical politicians as well as fictional politicians. It's a more violent game as those arrested by the KGB are shot and removed from the game. A new version, set in the modern USSR and Russia, an era of entrenched bureaucracy and alternatives for escaping KGB persecution. This version introduces the concept of "Going into Exile" to avoid Siberia. It also includes modern politicians from the 1960s onwards, whether it is Kosygin or Putin and Gorbachev.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

Thảo luận

BGGXem thảo luận trên BoardGameGeek

Hãy là người đầu tiên thảo luận

Đánh giá

0 lượt đánh giá
để viết đánh giá.