Table Town
TABLE TOWN
Cộng đồng boardgame
Game
Samurai on the run.
Takamatsu on display at Spiel 2014, Essen (press room)
Game
Played 14-11-16 with three players.

Takamatsu (2014)

Số người chơi
2–5
Tốt nhất: 3 người
Thời gian chơi
30–30 phút
Độ tuổi
10+
6.17
Điểm trung bình
127
Lượt đánh giá
1.67/5
Độ phức tạp
#16313
Hạng BGG
Ngoài top 5.000
Tác giả:Martin Schlegel
Hoạ sĩ:Klemens Franz, Andrea Kattnig
Nhà phát hành:Mücke Spiele
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 4, Tương tác 5, Độ phức tạp 3.3, Chủ đề 5
Chiến thuật7.0
May rủi4.0
Tương tác5.0
Độ phức tạp3.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

MazeWorker PlacementAction Queue

Giới thiệu

Excitement in the capital: Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing Daimyos direct their Samurai through the palace following some simple rules and quickly see that they can use the Samurai of the other Daimyos for their purposes. An exciting interwoven competition - with unexpected surpises.

Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board.

On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place.

When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)

Bản mở rộng

Takamatsu: The green pagoda
Takamatsu: The green Samurai
Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

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