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Fighting around Solferino, Turn 3
AAB components spread
Top Down view of battlefield, end of turn 3
Southern Sector….
CPO Cover

All Are Brothers: Solferino, 1859 (2025)

Số người chơi
1–4
Tốt nhất: 2 người
Thời gian chơi
90–300 phút
Độ tuổi
0+
7.53
Điểm trung bình
41
Lượt đánh giá
2.43/5
Độ phức tạp
#16461
Hạng BGG
Ngoài top 5.000
Tác giả:Bryan Armor (II)
Hoạ sĩ:Kim Kanger, Edmund Hudson
Nhà phát hành:Legion Wargames LLC
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 4.9, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp4.9
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargamePost-NapoleonicHexagon GridSimulationDice Rolling

Giới thiệu

All Are Brothers: Solferino, 1859 simulates the decisive battle of the Second Italian War of Independence at the Brigade-level, with some additional Regimental-size and smaller detachments included. National and corps-level leaders are represented, on a map at 500 meters per hex, with 1-hour turns. Five scenarios are included: three that separately cover the north, central, and southern sectors of the battle, as well as a combined full battle scenario, along with a small introductory scneario. The combined scenario is suitable for up to four players (France, Sardinia-Piedmont, Austrian 1st Army, and Austrian 2nd Army).

The battle itself was a grinding slugfest often described as a "soldier's battle" - a deliberate slight to the often uninspired leadership of the generals and a tribute to an allied victory gained only at the tip of the bayonet. Villagers in the surrounding region would do their best in the days after to treat the myriad wounded, and answer as to why Austrians, Hungarians, Czechs, Serbs, and Slovaks were treated as well as the Italians: "Tutti fratelli" (All are brothers). The battle pits two Austrian armies against the combined forces of France and Sardinia-Piedmont, and features the full panoply of colorful period units - Jagers and Grenzers, massed cavalry divisions of all types, Bersaglieri, French Imperial Guard, and the French African Zouaves and Turcos. Advances in infantry and artillery firepower would soon make the tactics of the time obsolete, and the carnage at Solferino reflected the start of this paradigm shift, soon to be highlighted bloodily by the Austro-Prussian and Franco-Prussian wars.

This treatment of Solferino features an adaptation of Hermann Luttmann’s Blind Swords system (At Any Cost, Hammerin' Sickles, Stonewall's Sword) as the core ruleset. The system is heavy on unpredictability and fog of war due to the chit pull mechanic. The chit pull mechanic also very much aids in solitaire play, as does variable activation rules and reinforcement tables. A number of other features help make face-to-face play attractive, including a number of scenario variants and optional rules, a free-setup full battle scenario, and the move-and-countermove of event chit play. Nation-specific event chits also inject some period flavor.

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