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I recently jumped back into this after some time away, it’s easily one of my favorite solitaire plays!
The End of Obleser
Mock-up of game box cover.
SAtR: Custom made pilots cards to avoid stacking (except for the hits) on the airplane blocks.
Attacking from nose high
Hauptmann Miss is unimpressed with the Staffel's performance
I reused a wooden wine box and turned it into a dice tower. The model is a Messerschmitt Bf109E-3 in 1:48. My Commanding Officer (aka my wife) told me that the British Columbia icewine contained in the bottle was delicious.
A 4-player learning game at the Wargame Bootcamp at SDHIST - November 2018
Tumbling Dice 1/600 minis in place of blocks 2
A game best played under and open window IMHO. This was somehow not the end of NEUMANN, despite getting CHEWED UP riding the B-17's tail.

Skies Above the Reich (2018)

Số người chơi
1–2
Tốt nhất: 1 người
Thời gian chơi
30–60 phút
Độ tuổi
12+
8.21
Điểm trung bình
548
Lượt đánh giá
3.05/5
Độ phức tạp
#3638
Hạng BGG
Top 5.000
Tác giả:Jeremy White, Mark Aasted
Hoạ sĩ:Mark Simonitch, Jeremy White, Antonis Karidis
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 2, Độ phức tạp 6.1, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác2.0
Độ phức tạp6.1
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIAviation / FlightSimulationDice RollingSolo / Solitaire GameScenario / Mission / Campaign Game

Giới thiệu

Skies Above the Reich is a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft, each represented by a stickered block, must confront the mighty “combat box” formation of the United States Army Air Force, a deadly terrain of B-17 Flying Fortresses. The game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945, Skies Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere between 6 to 60 missions.

The Mission You select pilots and “attachments,” such as gun pods, rockets, or added armor. You may also augment your attack with auxiliary aircraft such as Ju88s, Fw190s, or later in the war, jet propelled Me262s, the answer to the deadly P-51 escort fighter. Time in a mission is limited, so you must do your best to wreck the bomber formation as quickly as possible, while bringing home as many pilots as you can in order to muster a force for the next mission. The mission is played on a formation map that depicts as many as twenty-one B-17 bombers in a tight array. The game comes with two double-sided map boards (four maps in all) that as a set chronicle the development and increasing lethality of the bomber formation. Each map is a bigger and more lethal terrain than its predecessor. Will you strike the formation from the nose or from the tail? Will your fighters make a dead-level attack or will they drop bombs on the formation from above? Will you split your squadron to attack from multiple angles, or will they charge at the bombers in successive waves? Will you even have time for this kind of maneuver? What if you encounter the bombers’ “little friends,” fighter escort lurking nearby? How will you handle them if you do, or will you even try? Will you organize part of your force to tangle with escort, or will you arm your entire contingent to focus on the bombers?

The Campaign As tough as each mission can be, the real challenge is the campaign where you watch as your roster of pilots gradually shrinks. Some pilots will survive long enough to acquire ace skills, but you will be forced to replace downed or wounded pilots, and those young newcomers come “green”. Some campaigns will end simply because you run out of pilots. Full Campaigns follow the chronology of “seasons,” each comprising a number of missions that your squadron flies striving to disrupt the American bomber raids. In a full campaign you must endure all seven seasons, keeping your squadron intact while making an impact on the relentless wave of bomber formations roaring over your homeland. A short campaign challenges you to win a single season, although you may wish to extend it to a second or third season depending on how well you fare. Each season represents a distinct period of the war, as the campaign traverses the history of the air war. Bombers become more heavily armed but so too do your own Bf109 fighters. Early seasons are characterized by smaller formations, while seasons in the middle of the war are notable for the lack of fighter escort. And later seasons will put the squeeze on your squadron.

Basic and Advanced Games In the basic game your goal is to knock bombers out of formation, or destroy them outright. The advanced game adds “pursuit” where you dispatch fighters to chase after and intercept bombers knocked out of the formation. Played out on an 8.5” x 11” map depicting a single bomber, pursuit makes the advanced game even more challenging.

The Two Player Game You may also play this as a (un)cooperative game. Players each command a squadron of fighters and attack a formation of bombers together. Although players may lose together, even if they win the campaign only one of them may be declared the victor.

"No one who experienced them will ever forget them – those streams of Flying Fortresses. Suddenly we saw [them] ahead in a great swarm. I confess the sight put me into a bit of a flap, and the others felt the same. We seemed so puny against these four-engined giants. Then we attacked from the beam." – Cajus Bekker, The Luftwaffe War Diaries

TIME SCALE: Each turn = seconds and minutes MAP SCALE: Area movement UNIT SCALE: Individual fighters NUMBER OF PLAYERS: 1 - 4

COMPONENTS:

17” x 22” map board (double sided) 22” x 34” map board (double sided) Pilot Roster Pad Three Player Aid Cards Rulebook Situation Manual Two ten-sided dice

(from GMT webpage)

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