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Final map artwork © GMT Games LLC
Final box art - top © GMT Games LLC
A little early action! Still learning the ropes
A twofold symbolic moment for the game's designer last weekend: bringing Bayonets & Tomahawks to the Plains of Abraham, and doing so as a Franche de Marine soldat in that camp life reenactment event. All that only two days before the 13 September annivers
Scenario in play
Niagara Jan20-21 - The updated proto with larger action tokens including events
Ready to play scenario 1 Vaudreuil’s Petite Guerre 1755
Final box art - bottom © GMT Games LLC
What's in the box
First trial of Vassal module with Barry Setser, B&T developer

Bayonets & Tomahawks (2021)

Số người chơi
1–4
Tốt nhất: 2 người
Thời gian chơi
120–600 phút
Độ tuổi
14+
7.93
Điểm trung bình
612
Lượt đánh giá
3.24/5
Độ phức tạp
#3536
Hạng BGG
Top 5.000
Tác giả:Marc Rodrigue (II)
Hoạ sĩ:Marc Rodrigue (II)
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 7, Độ phức tạp 6.5, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác7.0
Độ phức tạp6.5
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Indian WarsAge of ReasonAction PointsCampaign / Battle Card DrivenTeam-Based GameSimulationDice RollingPoint to Point MovementAction / Event

Giới thiệu

"Bayonets & Tomahawks" is a 2-player card-driven strategic wargame focusing on the "French & Indian War", 1755-1760. Its fluid yet rich system ensures fun for players of all levels. One player controls the British and the other controls the French and most Indians. Indian diplomacy, raids, constructions, naval operations, sieges: nothing is left out in order to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier. A game of Bayonets & Tomahawks can last 1 or more game years depending on the scenario chosen — up to the full conflict. During each game year, there are 8 action rounds where players move their pieces on land and sea, perform raids, build forts and roads, etc. Battles/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: “Fleets arrive”, “Colonials enlist” and “Winter quarters”.

Bayonets & Tomahawks is card-driven. But unlike most card assisted wargames player don't manage a hand of cards. Each player starts the year with one undisclosed reserve Action card picked randomly. At the beginning of each Action round, both players draw a new card. They must then choose one of their 2 cards to play for the current round. The other card becomes their reserve for the next round. At each action round, the French player also gets a random Indians action card.

The Action points (AP) on the cards in play determine how many stacks of pieces a player can activate during the current round. In addition the cards trigger events and determine initiative for the next Action round. Movement is point to point. Pieces can also move via sea zones.

Each side has particular assets he must make the most of in order to achieve victory. The British have overwhelming numbers, the French are more adept at wilderness fighting with the help of their numerous Indian allies. To win, a player must control enough enemy key spaces to reach the scenario’s Invasion victory points requirement by game end. In one-year scenarios, pieces removed permanently from play yield Invasion VP as well. The French player can also win if he succeeds in enough raids during the current year to reach the scenario’s Raid victory points requirement.

By its nature, the game lends itself to solitaire play. In bonus, the rules allow to split the actions of each camp methodically. This way, up to 2 British players (British, Colonial) and 3 French players (French, Canadien, Indian) can relive the historic pains of shared command.

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