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Game map by Ania B. Ziolkowska.
Agricola MoM Cheatsheet
Game components.
The chit cups! (sold separately!)
Agricola with stout by the fire

Agricola, Master of Britain (2016)

Số người chơi
1
Tốt nhất: 1 người
Thời gian chơi
60–90 phút
Độ tuổi
14+
7.06
Điểm trung bình
388
Lượt đánh giá
2.56/5
Độ phức tạp
#6194
Hạng BGG
Ngoài top 5.000
Tác giả:Amabel Holland
Hoạ sĩ:Ania B. Ziolkowska, Gonzalo Santacruz
Nhà phát hành:Hollandspiele
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 9, Tương tác 2, Độ phức tạp 5.1, Chủ đề 5
Chiến thuật7.0
May rủi9.0
Tương tác2.0
Độ phức tạp5.1
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

PoliticalWargameAncientPrint & PlayChit-Pull SystemSimulationDice RollingPoint to Point MovementSolo / Solitaire Game

Giới thiệu

It is the year of Vespasian and Titus - the sixth such ordinary consulship that Titus shared with his Imperial father. The civil war of a decade ago is but a memory, and the Flavians have restored peace and order to all corners of the empire, save one. The people of Britannia remain fiercely resistant to the will of their Roman masters, and the emperor has charged YOU with the seemingly impossible task of bringing them to heel.

Agricola, Master of Britain is a solitaire game of governance and conquest. To master the delicate political situation, you will need the right blend of military force, administration, bribery, and diplomacy. Every action you take matters, changing how the native populace feels about you and your rule. But you'll never know exactly who's with you or against you, because the game tracks this "under the hood", or, more precisely, "in the cup".

Three chit-pull cups (Friendly, Unfriendly, and Hostile) represent the allegiances of the units contained within those cups. After each action you take, one or more of these units are blindly moved from one cup to another. You'll have a general idea of "I'm really cheesing them off" or "I should have a lot of friendlies available for recruitment", but until you pull a chit, you won't know who your friends really are, or where the next rebellion will spring up. This isn't totally random: certain tribes naturally skew more in one direction or the other, and taking actions to stabilize a region after it's been pacified will diminish the chances of revolt there.

Building the right armies, and taking the right actions at the right time is key to your success. But the Flavians - and particularly the hated Domitian - expect greater and greater results with each campaign season. You'll need to meet and exceed them if you want to duplicate Agricola's achievement.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

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