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CCM via GMT Facebook page
Official Box Art from GMT
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Playtesting Game 2
The Sassanid Persian army prepares to assualt the Byzantine fortress of Dara 530 AD
View from the fortress of Dara of the Byzantine defense line
Commands & Colors Medieval and Ancients Series
Fan made blocks for Viking scenarios
A possible Epic Catalaunian Fields using the first version of the C&C: Epic Ancients rules as a guide.

Commands & Colors: Medieval (2019)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
60–120 phút
Độ tuổi
12+
8.21
Điểm trung bình
662
Lượt đánh giá
2.63/5
Độ phức tạp
#2992
Hạng BGG
Top 5.000
Tác giả:Richard Borg
Hoạ sĩ:Rodger B. MacGowan, Chechu Nieto
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 5.3, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp5.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameMedievalCampaign / Battle Card DrivenHexagon GridDice RollingScenario / Mission / Campaign GameCommand CardsLine of Sight

Giới thiệu

Game description from the designer:

Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:

Superior armor and status when battling

Cavalry units increase to 4 blocks

Heavy infantry battle dice are reduced from 5 dice down to 4

Light Bow Cavalry units can employ the Parthian Shot when they evade

Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.

The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). The Byzantine Empire during this period of medieval history was one of constant transition and reorganization. Its army tended to mirror its eastern adversaries by deploying an increasing number of armored cavalry formations (Cataphracts) and more missile troops. Yet, it was how the Byzantines adapted their battlefield tactics in relation to the enemy it faced that is perhaps the chief reason for the longevity of their Empire.

Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.

Bản mở rộng

Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I
CDG Solo System Pack #2
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