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Trang chủ · Game hot · Strategy Games
My dragon tattoo
My Tichu-table is a chick magnet!
A Real Man
The best present ever!
A real Tichu tabletop!
Jennifer gets the dragon
Colored, but still needs a few touch-ups in a few weeks.
Tichu in Lake Balaton
Custom specials designed to be fit with a regular deck of cards
Hmmmmm what should I do?  I guess I'll call Tichu!
Custom made wooden card box for Tichu

Tichu (1991)

Số người chơi
3–10
Tốt nhất: 4 người
Thời gian chơi
30–90 phút
Độ tuổi
10+
7.57
Điểm trung bình
17.021
Lượt đánh giá
2.34/5
Độ phức tạp
#254
Hạng BGG
Top 1.000
Tên khác:Tai Pan +6 khác
Tác giả:Urs Hostettler
Hoạ sĩ:Urs Hostettler, François Bruel, Franz Vohwinkel, Res Brandenberger, Chris Quilliams, Valerie Vekemans, Philippe Guérin, Javier González Cava, Christine Alcouffe, Eduardo M. Dos Reis, Kerri Aitken
Nhà phát hành:Rio Grande Games +19 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 7, Độ phức tạp 4.7, Chủ đề 5
Chiến thuật5.0
May rủi5.0
Tương tác7.0
Độ phức tạp4.7
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameTeam-Based GameHand ManagementLadder ClimbingPredictive Bid

Giới thiệu

Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

The game uses either one or two standard 52-card decks with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).

The first team to 1,000 points wins.

Bản mở rộng

Stadt Land Spielt Limitierte Sonderdrucke 2015
Tichu: Booster
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