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Trang chủ · Game hot · Fantasy
The 7 kamis painted
A quick look into the box.
Amaterasu
Kami Unbound Ryujin, Amaterasu, and Tsukuyomi Miniatures Front

Rising Sun: Kami Unbound (2018)

Số người chơi
3–5
Tốt nhất: 4, 5 người
Thời gian chơi
90–120 phút
Độ tuổi
14+
7.98
Điểm trung bình
1.731
Lượt đánh giá
3.47/5
Độ phức tạp
Tên khác:Felkelő Nap: Hatalmas Kamik +7 khác
Tác giả:Eric M. Lang
Hoạ sĩ:Adrian Smith
Nhà phát hành:asmodee +9 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 10, May rủi 6, Tương tác 10, Độ phức tạp 6.9, Chủ đề 9
Chiến thuật10.0
May rủi6.0
Tương tác10.0
Độ phức tạp6.9
Chủ đề9.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

FantasyWargameBluffingNegotiationExpansion for Base-gameMiniaturesMythologySet CollectionVariable Player PowersSimultaneous Action SelectionOpen DraftingArea MovementVariable Phase OrderArea Majority / InfluenceTake That

Giới thiệu

Description from the publisher:

Kami Unbound is a new ruleset which makes the presence of the Kami even more potent and vital in Rising Sun! Normally, the influence of the Kami is restricted to the bonuses each of them grant during the Kami turn, granted to the Clan who has the most Shinto worshiping them. With Kami Unbound, the Kami will get their own figure, which starts the game in a specific Province.

While no Clan worships that Kami, the figure just stands there, watching over the mortals' actions. However, as soon as one of the Clans sends one of their Shinto to worship that Kami, they take its Kami power card (an all new component), placing it next to their Clan Screen to mark that they have the favor of that god. While you have the favor of a Kami, its figure basically counts as one of your figures. It can be moved when you Marshal and counts as 1 Force to your Clan when deciding Harvests and Battles. Also, being the powerful forces they are, Kami can never be Taken Hostage, targeted with Betrayal, or even killed!

More than that, the Kami card lists a special power the player can choose to activate. In order to use the Kami power, the player must Consume one of the Shinto they have worshiping that Kami. In an overwhelming demonstration of faith, the Shinto is removed from the Temple tile and returned to your reserve (though not technically killed). When this is done the power on the Kami card is activated, granting its controller its power!

Players may lose the favor of a Kami, however, either by Consuming one of their Shinto to activate the Kami power, or because another player recruited more Shinto than them to that Kami (or is tied for Shinto but has more Honor than them). If that happens, the Kami card, and control of the Kami, immediately passes to the new player who now gains all the benefits of having the favor of that Kami (including being able to activate the Kami's power!).

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