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Spy Club, Foxtrot Games/Renegade Game Studios, 2017 — front cover (image provided by the publisher)
Box cover illustration. Artwork by Bartłomiej Kordowski.
3-Player Game in Progress
Clue Cards: Slingshot (Object) and Trespassing (Crime). Artwork by Bartłomiej Kordowski.
Clue Cards: Museum (Location) and Garbage Man (Suspect). Artwork by Bartłomiej Kordowski.
Clue Cards: Theft (Crime) and Carnival (Location)
Box Cover
Clue Cards: Fame (Motive) and School (Location). Artwork by Bartłomiej Kordowski.
We solved 4 aspects in Game 3 of our campaign...couldn't narrow down the Suspect (but Georgia's looking suspicious...maybe it was her!?)
An arrangement for Spy Club! Can you solve the mystery?

Spy Club (2018)

Số người chơi
2–4
Tốt nhất: 2, 3, 4 người
Thời gian chơi
45–45 phút
Độ tuổi
10+
6.89
Điểm trung bình
863
Lượt đánh giá
2.17/5
Độ phức tạp
#4214
Hạng BGG
Top 5.000
Tác giả:Jason D. Kingsley, Randy Hoyt
Hoạ sĩ:Bartłomiej Kordowski, Malwina Kwiatkowska
Nhà phát hành:Foxtrot Games +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 5, Độ phức tạp 4.3, Chủ đề 6
Chiến thuật5.0
May rủi5.0
Tương tác5.0
Độ phức tạp4.3
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameMurder / MysteryAction PointsSet CollectionCooperative GameMemoryScenario / Mission / Campaign Game

Giới thiệu

"We could start a Spy Club," suggested Beatrice. "You know — search for clues and try to find mysteries to solve!"

In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format, with variable unlocking content, for playing a series of 5 games connected together to tell a larger story. Throughout the campaign, you'll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.

In the standard game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues.

You can always play a single, standalone game of Spy Club, but the campaign mode is the recommended way to play:

Each game plays in 45 minutes, and each campaign consists of 5 games. Some elements from each game carry forward and affect future games, with new rules and story elements are unlocked each play. The sequence of content isn’t scripted, so each campaign will unfold differently. Everything can be fully reset and replayed. You only unlock a small portion of the total content in one campaign (just 4 of the 40 modules), so you can play multiple campaigns and continue unlocking new content each time!

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