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Game Box
Game Board Prototype
Playing an early version
Gameplay at Gen Con 50
Gameplay at GenCon 24 (publisher image)

The Gate of R'lyeh (2018)

Số người chơi
4–8
Tốt nhất: 7 người
Thời gian chơi
45–60 phút
Độ tuổi
12+
6.93
Điểm trung bình
61
Lượt đánh giá
2.25/5
Độ phức tạp
#16358
Hạng BGG
Ngoài top 5.000
Tác giả:Dan Hundycz
Hoạ sĩ:Donnie Ray Obina
Nhà phát hành:DPH Games Inc
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 5, Độ phức tạp 4.5, Chủ đề 7
Chiến thuật5.0
May rủi5.0
Tương tác5.0
Độ phức tạp4.5
Chủ đề7.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

HorrorDeductionSet CollectionActing

Giới thiệu

The clock is ticking. Your team of Investigators have been sent to R’lyeh for the purpose of reinforcing the failing gate, trapping Cthulhu in his prison forever. The Investigators have two enemies. The clock and the cultists hidden among their numbers.

Triggering the four needed incantations will take all of the skill your team can muster and you don’t have the luxury of time to search for the traitors in your midst.

The odds are slim, but the fate of the world rests in your hands.

The game is played in rounds starting with the player holding the pocket watch and proceeding clockwise so that each player takes a turn. The clock advances one hour after each round.

WHY IS THIS GAME DIFFERENT? - Each player will have a choice of Five actions during their turn. - The Cultists are not the main enemy, the clock is. - The Cultists don't know each other. - Revealing a Cultist does not eliminate them from the game. - Players lose sanity in different ways.

INVESTIGATOR/CULTIST ACTIONS

CONTRIBUTE: Play a card into the incantation pool.

RESEARCH: Discard (0-3 cards) and refill your hand to 3 cards <Draw 1 Insanity Card>.

GAMBLE: Draw 2 cards. You must play one into the incantation pool immediately. Discard the unplayed card.

INVESTIGATE Shuffle and look at all but 1 of the cards in the Incantation Pool. You may swap 1 card with 1 card from your hand. <Draw 1 Insanity Card>

MAKE AN ACCUSATION A player may make an accusation during their turn in order to accuse another player of being a cultist. A majority of the players must vote in agreement with the accusation for the accused to reveal their Secret Nature card. If the accused is an Investigator subtract two hours off the clock.

THE NECRONOMICON If time is running short and the investigators are desperate, they may vote to consult the Necronomicon. There will be advantages but failure is an instantaneous and brutal end to the game.

EQUIPMENT Character will each get a piece of equipment to aid them in their quest. Usage of equipment may aid the Investigators or the Cultists... it just depends whose side you are on.

There is no player elimination and the cultists are unaware of the other cultist's identity. If a cultist is discovered their powers are reduced and changed. Be wary, they can still wreak havoc.

Bản mở rộng

The Gate of R'lyeh: Empath
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