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Parley, Lunatic Board Games, 2017 — front cover (image provided by the publisher)
vote, corsair and privateer cards
prepearing the final stroke - Essen 2017
voting in progress - Essen 2017
final map. the yellow won

Parley (2017)

Số người chơi
4–6
Tốt nhất: 6 người
Thời gian chơi
60–120 phút
Độ tuổi
14+
7.91
Điểm trung bình
93
Lượt đánh giá
2.80/5
Độ phức tạp
#12172
Hạng BGG
Ngoài top 5.000
Tác giả:Ali Ferhat Tamur
Hoạ sĩ:Kerem Beyit
Nhà phát hành:Lunatic Board Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 4, Tương tác 5, Độ phức tạp 5.6, Chủ đề 5
Chiến thuật7.0
May rủi4.0
Tương tác5.0
Độ phức tạp5.6
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

RenaissancePiratesSecret Unit DeploymentVotingNetwork and Route Building

Giới thiệu

In Parley, set in the Mediterranean region of the 16th century, each player chooses one of six fictional corsair characters at the start of the game, receiving a secret mission from one of six corresponding kings.

Twenty ports are located on a map of the Mediterranean Sea on the game board, with these ports initially not belonging to any country. Four of them are under the protection of the great admirals; the other sixteen ports will each be controlled by three countries at the end of the game. In order to control a port, the countries have to make a successful attack on (or defense of) the port in the port siege.

During the game, there will be one siege for each single port. In each siege, three countries will attack the port while the other three countries are on the defensive. The structure of coalitions is random and different each time. Since the power of the countries are equal to each other, the allies which are supported by the corsairs will be victorious.

The corsairs make their collective decision about which coalition it will support by voting. Naturally each player has to vote according to their secret mission but they cannot make it openly. Because the other players can make blackmail if the secret mission of any player is revealed. If the voting is done openly, their secret mission will be exposed and they will be open to blackmail by other players. At the end of the game, the country who controls the highest number of adjoining ports will be victorious. Automatically the players who support this country will get the most victory points. However, the successful blackmails have a big impact on the final score as well.

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