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Content
Portraits of the Von Schnøz family, my characters in Betrayal Legacy.
Betrayal Legacy, Avalon Hill, 2018 (image provided by the publisher)
Betrayal Legacy Cover
Betrayal Legacy, Avalon Hill, 2018 (image provided by the publisher)
First game, Prolog game
Betrayal miniatures repainted front view
The hardest thing I've ever had to do in a game: destroy a card!
Finished the campaign, all extra pieces are banished to the ritual fire.
I made see through envelopes with a Family motto on it

Betrayal Legacy (2018)

Số người chơi
3–5
Tốt nhất: 5 người
Thời gian chơi
45–90 phút
Độ tuổi
12+
7.64
Điểm trung bình
5.432
Lượt đánh giá
2.92/5
Độ phức tạp
#634
Hạng BGG
Top 1.000
Tác giả:Rob Daviau, Ryan Miller, Andrew Veen, Noah Cohen, JR Honeycutt, Brian Neff
Hoạ sĩ:Scott Okumura, Ben Oliver
Nhà phát hành:Avalon Hill
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 9, Độ phức tạp 5.8, Chủ đề 10
Chiến thuật7.0
May rủi7.0
Tương tác9.0
Độ phức tạp5.8
Chủ đề10.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

ExplorationAdventureHorrorMiniaturesTile PlacementModular BoardVariable Player PowersTeam-Based GameCooperative GameStorytellingRole PlayingDice RollingGrid MovementPlayer EliminationTraitor GameScenario / Mission / Campaign GameLegacy GameEventsStat Check ResolutionRoles with Asymmetric InformationMap AdditionLine of Sight

Giới thiệu

Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.

Why would people keep exploring a haunted mansion for decade after decade, especially when horrible things happen there? Curiosity, I suppose, or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we've learned, marvel at the tools we have at hand! Surely we'll all exit safely this time...

As with other Betrayal titles, the game is narratively-driven, with elements that record the history of your specific games. The tools mentioned earlier, for example, become attached to specific families. This isn't just a bucket; it's my bucket, the one my grandpappy used to feed his family's pigs when he was a boy, and while you can certainly use that bucket, I know how to wield it best from the time he spent teaching me how to slop. Yes, it's an heirloom bucket, and when kept in the family, I get a bonus for using it.

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