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Mapsheet
1777 Scenario Setup
Back of boxed edition
1776 Scenario Setup
Campaign scenario setup

"Almost a Miracle!”: The Revolutionary War in the North (2020)

Số người chơi
2
Tốt nhất: 2, 2+ người
Thời gian chơi
180–460 phút
Độ tuổi
14+
7.35
Điểm trung bình
33
Lượt đánh giá
3.00/5
Độ phức tạp
#19440
Hạng BGG
Ngoài top 5.000
Tác giả:Mike Joslyn, David Jones (III)
Hoạ sĩ:Mark Mahaffey, Craig Grando
Nhà phát hành:LPS, Inc. +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 6, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp6.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Revolutionary WarAge of ReasonArea MovementSimulationDice Rolling

Giới thiệu

Publisher's blurb:

When asked about it, years after it ended, George Washington said that the American Victory was "little short of a standing miracle."

Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?

The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.

Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.

The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer.

Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory.

—decription from the publisher

Designed by David Jones, after Mike Joslyn. Graphics by Mark Mahaffey, after Craig Grando. Developed by Lembit Tohver.

This game was published in issue no.51 of "Against the Odds" magazine.

Bản mở rộng

The Cause
A Royal Pain: The Siege of Boston, 1775-1776
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