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Map blown up by 35% and permanent Saigon Fire Base added:  The typically congested IIICorps sector -- still snug but certainly playable.
Updated Units
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Having all the information right in front of you is really helpful.
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Playing @ Lisbon Weekly Meeting with my new map.
Tet ofensive (Tarragona, 27-11-2018)
Updated Map

Hearts and Minds: Vietnam 1965-1975 (2010)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
60–600 phút
Độ tuổi
12+
7.43
Điểm trung bình
425
Lượt đánh giá
2.76/5
Độ phức tạp
#4959
Hạng BGG
Top 5.000
Tác giả:John Poniske
Hoạ sĩ:Sean Cooke
Nhà phát hành:Worthington Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 5.5, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp5.5
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

PoliticalWargameModern WarfareVietnam WarCampaign / Battle Card DrivenArea MovementSimulationDice Rolling

Giới thiệu

"Hearts and Minds: Vietnam 1965-1975" is a card-driven wargame covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanisms actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers?

Hearts and Minds contains 80 cards, counters to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies. Turn markers, withdrawal markers, reduced movement markers as well CAS (Close Air Support), communist Air Suppression and artillery are also included. More rules cover Air Cavalry, Naval support, Riverine interdiction, and bombers. Untried troops are a liability in the game; Veteran troops are a necessity. Ultimately, the Communist player must deal the American such a crushing public relations disaster that he will abandon his Southeast Asian allies before the momentum of those allies stalemates the irreversible infiltration of South Vietnam.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

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