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a front and back sample of my homemade risk express
Contents
Indiana Jones Themed Risk Express
Playmat, inspired by earlier files "Castles Map and Tile Config" and "Geographical Castle Layout"
custom box for my homemade Risk Express
The 6 sides of the dice.
The DIce
Chtulhu retheme
The secretaries learn about war.
A simple game pimp:  Age of War comes in a plastic clamshell with an one-sheet insert for reasons that are not entirely clear to me.  Not wanting to waste any more than I had to, I simply cut up the insert and rubber cemented it to the inside of the box t

Age of War (2006)

Số người chơi
2–6
Tốt nhất: 3 người
Thời gian chơi
15–30 phút
Độ tuổi
8+
6.44
Điểm trung bình
9.549
Lượt đánh giá
1.15/5
Độ phức tạp
#2237
Hạng BGG
Top 5.000
Tên khác:天下归秦 +8 khác
Tác giả:Reiner Knizia
Hoạ sĩ:Tony Foti, Simon Eckert, 杨静雯 (Yang Jingwen), 李小娜 (LI Xiaona), 谢有鑫 (Xie Youxin), 陈杰 (Chen Jie), Victorien Del Tatto
Nhà phát hành:Fantasy Flight Games +15 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 10, Tương tác 7, Độ phức tạp 2.3, Chủ đề 5
Chiến thuật7.0
May rủi10.0
Tương tác7.0
Độ phức tạp2.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

PoliticalDiceWargameMedievalAncientTerritory BuildingSet CollectionDice RollingPush Your LuckTake ThatDie Icon ResolutionRe-rolling and Locking

Giới thiệu

Age of War, also known as Risk Express or Camarades, is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing the symbols required to claim this card, with the symbols separated into battle lines. The cards are grouped into sets, with sets varying in size from one to four cards.

A player starts their turn by rolling seven dice, the six sides of which show different symbols. They then select a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If they can do this, they then roll the remaining dice, ideally conquering another line; if they cannot conquer a line, they remove one die from play, the rolls again. Their turn ends when either they conquer every line on the card (in which case they claims it) or they no longer have dice available to roll.

Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional line to do so. If a player has claimed all the cards from one set, however, those castles are secure and can no longer be stolen. What's more, these cards are now also worth more points.

When the last card is claimed, players tally the points from the cards they have claimed, and whoever has the highest score wins.

Bản mở rộng

Rise of the Daimyo (fan expansion for Age of War)
The Lost Clans (fan expansion for Age of War)
Camarades: L'extension
Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

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