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Kernstown Components
Kernstown Map Art
2nd Kernstown Scenario 5 - Starting positions
1st Kernstown. The Union, having fallen back and now regrouping, will attempt to retake the hill.

Kernstown (2019)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
120–480 phút
Độ tuổi
13+
8.10
Điểm trung bình
125
Lượt đánh giá
3.50/5
Độ phức tạp
#8752
Hạng BGG
Ngoài top 5.000
Tác giả:Claude Whalen
Hoạ sĩ:Charles Kibler, Rick Barber
Nhà phát hành:Revolution Games (II)
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Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 9, Tương tác 5, Độ phức tạp 7, Chủ đề 5
Chiến thuật7.0
May rủi9.0
Tương tác5.0
Độ phức tạp7.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Civil WarCivil WarPost-NapoleonicHexagon GridChit-Pull SystemSimulationDice RollingGrid Movement

Giới thiệu

On March 23, 1862 and then again on July 24, 1864 the area around Kernstown, Virginia witnessed clashes between Union and Confederate forces. The Pritchard House and Pritchard's Hill were central to both battles as they abutted the Valley Turnpike.

At First Kernstown, Stonewall Jackson erred in taking scouting reports at face value and so he unknowingly attacked a superior Union force. With Union Commander James Shields laying wounded back in Winchester, Colonel Nathan Kimball ignored Shields' orders and managed, and mismanaged, the battle his way. Though Jackson's men ran out of ammunition and fled the field, Stonewall's only tactical loss became a strategic victory as Union Commanders overestimated the size of Jackson's force. The Union forces could have crushed Jackson, stopped his Valley Campaign before it really got started and perhaps allowed McClellan to end the war in 1862.

On July 24, 1864, Union Commander George Crook ignored his scouting reports and ordered his forces to attack what he thought was a small body of Confederate cavalry and skirmishers. Generals Jubal Early and especially General John Breckinridge led their forces well and routed Crook's men. Only the failure of the Confederate cavalry to cut the Union retreat routes prevented the annihilation of Crook's army. Better Union leadership and troop placement could have made this battle much harder for the Confederates to win.

​Kernstown is a game simulating the fighting on March 23, 1862 and July 24, 1864 around Kernstown. The game is specifically designated to be a playable regimental-scale simulation of these two conflicts and some scenarios can be completed in a long evening. This is the fourth ACW game published by Revolution Games which features the "Blind Swords" chit-pull system. This mechanic emphasizes the three "FOW's" of military conflict: fog-of-war, friction-of-war, and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the situation at that moment.

Components: One 22x34" map; 2 x 5/8" counter-sheets (352 counters); Rulebooklet; 5 charts/playeraids; Box or ziploc bag; 2 dice (Boxed version only).

​Game Information: Complexity: 6 out of 10. Solitaire Suitability: 6 out of 10. Time Scale: 20 minute turns. Map Scale: 140 yards per hex. Unit Scale: regimental. Players: one to two, best with two. Playing Time: three to ten hours depending on scenario.

—description from the publisher

Map by Rick Barber Counters by Charlie Kibler Box by Mark Mahaffey

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