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Westphalia Cover
Game Contents. The wooden bits were supplied in one bag. Here they have been individually bagged by type.
Game Map
Our first game in progress. 7th December 2019
Negotiations in progress. SoCal Wargamers at Game Empire Pasadena. 11th January 2020

Westphalia (2019)

Số người chơi
6
Tốt nhất: 6 người
Thời gian chơi
120–120 phút
Độ tuổi
0+
7.02
Điểm trung bình
149
Lượt đánh giá
3.13/5
Độ phức tạp
#10251
Hạng BGG
Ngoài top 5.000
Tác giả:Amabel Holland
Hoạ sĩ:Mark Mahaffey, Amabel Holland
Nhà phát hành:Hollandspiele
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 7, Độ phức tạp 6.3, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác7.0
Độ phức tạp6.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameNegotiationPrint & PlayPike and ShotVariable Player PowersArea MovementSimulationDice RollingNegotiation

Giới thiệu

Westphalia concerns the diplomatic negotiations and military campaigns that brought an end to the Thirty Years War and Eighty Years War. The question isn't a matter of who "wins" the war - that was decided a long time ago. Instead, each player seeks to arrive at a settlement that meets their own political, confessional, and economic goals. These goals are not mutually exclusive: if multiple players meet their victory conditions, they all win. The trick is, if all six players manage to meet their goals, then the game goes to a scoring round, and only one player wins.

The result is a mix of cooperation and competition between six asymmetric factions (Austria, Bavaria, Spain, France, Sweden, and the Dutch Republic). The game unfolds in alternating Diplomacy Phases, in which anything and everything is up for negotiation, and Military Phases, in which tense cat-and-mouse chases give players the leverage they need in talks.

There is no money in the game, only Debt, and you only ever seem to get more of it. At the end of the game, your Debt is reduced according to your accomplishments, and the remaining Debt is compared to faction-specific benchmarks to check for victory. Additionally, two factions must each ensure that two other specific factions meet their goals in order to meet their own: Austria must ensure victory for Bavaria and Spain, while France must do the same for Sweden and the Dutch Republic. This isn't mutual, however; once Bavaria gets what it wants, for example, it can hang Austria out to dry.

This is a game for exactly six players: no more, no less. It cannot and does not scale to suit other player counts.

—description from the publisher

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