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Trang chủ · Game hot · Thematic Games
Map High Resolution
original counters from Dragon #51
Detailed view of home made hex map for SftET
original cards from Dragon #51
Just how over the top did I go in creating this boxed version of SFTET? Just this far.

Search for the Emperor's Treasure (1981)

Số người chơi
2–10
Tốt nhất: 3, 4 người
Thời gian chơi
60–60 phút
Độ tuổi
10+
6.96
Điểm trung bình
210
Lượt đánh giá
1.76/5
Độ phức tạp
#9114
Hạng BGG
Ngoài top 5.000
Tác giả:Tom Wham
Hoạ sĩ:Tom Wham, Darlene
Nhà phát hành:Tactical Studies Rules (TSR)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 6, Tương tác 7, Độ phức tạp 3.5, Chủ đề 8
Chiến thuật7.0
May rủi6.0
Tương tác7.0
Độ phức tạp3.5
Chủ đề8.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

FantasyExplorationEconomicAdventureFightingPick-up and DeliverVariable Player PowersRoll / Spin and MoveChit-Pull SystemPoint to Point MovementPlayer Elimination

Giới thiệu

Originally published in issue #51 (July 1981) of Dragon Magazine.

A tongue-in-cheek version of "classic" Dungeons & Dragons (some even say Mertwig's Maze is a similar treatment of Advanced D&D). As such, players become a warrior, elf, cleric, or magician, then wander around the board collecting treasure and resolving encounters. The Emperor's six magic artifacts are both high-powered magic items and a countdown clock, as when enough have been found, the game ends. (Exactly how many depends on number of players.)

Treasure, encounters and equipment are all randomized with chits in three cups. Characters obtain them by fighting monsters or lucky die rolls on result charts associated with various board locations (e.g., castles, villages, The Wizard's Tower, The Pirate Lair, etc.). Not all encounters are monsters -- some are travelers who will bestow treasure upon completion of quests, others are annoyances, and there's even Imperial Guard patrols looking to confiscate the Emperor's Treasure.

Terrain types are a key strategy feature, as a player whose current location's terrain doesn't match the encounter drawn can bestow it on someone else who does. So a character in rugged forest or mountains can get stuck fighting several monsters in succession during other players' turns.

A surprising amount of flavor is included for a magazine game. There's an assortment of magic spells, ranged and close combat, magical weapons & armor, damsels in distress, evil wizards, a volcanic demon, even a wandering elephant.

A significantly revised version was published as part of The Best of Dragon Magazine Games.

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