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State of the City at the end of the game.
A pile of all the stickered favor chips.
NEW ART OF GAMEBOARD
Trying out Tammany Hall with the home version.
Late game board
Game components
Tammany Hall Evolution!
New ward boss meeples, new colors
Office cards
March of the Wooden Soldiers

Tammany Hall (2007)

Số người chơi
3–5
Tốt nhất: 5 người
Thời gian chơi
90–90 phút
Độ tuổi
12+
7.26
Điểm trung bình
4.671
Lượt đánh giá
2.77/5
Độ phức tạp
#1021
Hạng BGG
Top 5.000
Tác giả:Doug Eckhart
Hoạ sĩ:Peter Dennis
Nhà phát hành:StrataMax Games +2 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 10, Độ phức tạp 5.5, Chủ đề 5
Chiến thuật5.0
May rủi5.0
Tương tác10.0
Độ phức tạp5.5
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

PoliticalNegotiationTerritory BuildingAuction / BiddingVariable Player PowersArea Majority / InfluenceCatch the LeaderAuction: Sealed Bid

Giới thiệu

"The way to have Power is to take it" - William "Boss" Tweed

Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.

In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.

Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.

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