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Abstract Academy
Abstract Academy
Abstract Academy - The art & goals on inspiration cards (Play It Yourself Review)
Abstract Academy on Tabletopia
Abstract Academy

Abstract Academy (2022)

Số người chơi
2–4
Tốt nhất: 2 người
Thời gian chơi
20–40 phút
Độ tuổi
8+
6.60
Điểm trung bình
188
Lượt đánh giá
1.20/5
Độ phức tạp
#11297
Hạng BGG
Ngoài top 5.000
Tên khác:Academia Abstracta +2 khác
Tác giả:Shawn Stankewich, Robert Melvin, Molly Johnson
Hoạ sĩ:Dann May
Nhà phát hành:Devir +3 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 5, Độ phức tạp 2.4, Chủ đề 3
Chiến thuật5.0
May rủi5.0
Tương tác5.0
Độ phức tạp2.4
Chủ đề3.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameAbstract StrategySet CollectionPattern BuildingScore-and-Reset GameEnd Game BonusesGrid Coverage

Giới thiệu

At the Abstract Academy, competition is fierce. You and your fellow art students vie for top marks with professors while trying to put your own spin on each assignment. The twist? Art school really broke the bank, so you must share a canvas with your rival classmates!

Abstract Academy is played over three rounds by either two or four players, with the players completing a new canvas each round. At the start of the game, you lay out 2-3 scoring cards for each round, so you all know what you're trying to achieve to score. Additionally, at the start of each round, each player receives an inspiration card that shows a pattern they're trying to create on the canvas.

In the two-player game, players take turns playing canvas cards into a shared 4x4 play area, and in the four-player game, they play in a shared 5x5 area. Canvas cards are divided into quadrants, and each quadrant is colored yellow, red, or blue. The canvas grows organically as you all play cards, and the edges aren't fixed until you have four (or five) cards in a row or column. The edge of the canvas closest to you is your home row, and once the canvas is locked in size, no one else can play in your home row (unless all other spaces are filled).

Once the canvas is filled, the two rows closest to you form your scoring zone. If the color patterns in your zone complete a scoring card better than the patterns in anyone else's zone, then you claim the scoring card. Additionally, if you've created the right pattern in your scoring zone, you can score your inspiration card. Whoever has the most points after three rounds is the star pupil of Abstract Academy and wins!

Admin note: The logo of Flatout Games is shown on the English-language edition of Abstract Academy, but Flatout Games is not involved with the publication of this game.

Bản mở rộng

Abstract Academy: Humpy Promo
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