Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Wargame
Advanced Rules
Phoenix Command Advanced Rules

Phoenix Command: Advanced Rules for Small Arms Combat (1986)

Số người chơi
2–12
Thời gian chơi
0–0 phút
Độ tuổi
0+
7.50
Điểm trung bình
2
Lượt đánh giá
0.00/5
Độ phức tạp
Tên khác:Phoenix Command: Advanced Rules – Small Arms Combat
Tác giả:Barry Nakazono, David MacKenzie (I)
Hoạ sĩ:Toni Dennis
Nhà phát hành:Leading Edge Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 9, May rủi 7, Tương tác 7, Độ phức tạp 0, Chủ đề 6
Chiến thuật9.0
May rủi7.0
Tương tác7.0
Độ phức tạp0.0
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameExpansion for Base-gameMiniaturesBook

Giới thiệu

While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-toman skirmish wargaming, either on the tabletop or a hex map.

The Advanced Phoenix Command Supplement expands on the rules provided in the Phoenix Command Combat System, allowing players to handle a wide variety of special situations. Each section is modular, making it easy for players to use the appropriate rules, and to select the exact level of game detail desired. More than 20 different sections are included, among them:Blunt Trauma: When Body Armor stops a bullet, it only stops the penetration; it does not necessarily stop the severe bruising and possible broken bones which may result from the bullet's impact. The wounds caused by non-penetrating rounds, called Blunt Trauma, are fully discussed.

Smoke: A common factor on many battlefields, Smoke provides vital protection from the enemy during dashes across streets and open areas, towards hostile positions, and during retreats. The full effects of Smoke are explained including the duration of Smoke clouds generated by Smoke Grenades, the effects of wind on the cloud, and the partial visibility possible while the smoke clears.

Blind Fire: The standard response to enemy Smoke screens, Blind Fire (firing without being able to see the target) can also be vital in house-to-house fighting, when pinned by enemy fire, or providing harassing fire against unseen opponents.

Among the other sections included are: Ballistic Accuracy; Weapon Reliability and Weapon Damage; the Three Round Burst; Explosive Ammunition; Permanent Disabling Injuries; Effective Minimum Arc; Optical Scopes; Spotting; Cover Generation; Large Scale Battlefields; Leadership; Ground Burst Explosions; Mines and Traps; Time of Flight; Evasive Action; Recoil Recovery; Off Hand Fire; Free Actions; Skills; Training; and Experience.

-from the back of the book

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

Thảo luận

BGGXem thảo luận trên BoardGameGeek

Hãy là người đầu tiên thảo luận

Đánh giá

0 lượt đánh giá
để viết đánh giá.