Table Town
TABLE TOWN
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Trang chủ · Game hot · Strategy Games
The sun sets, and it's getting late in the game.
Box cover. Artist - Josh Cappel. Not final.
Hiroshima Gamers member Isabel plays her first game of Endeavor.
Endeavor, components
Set up and ready to play. Make sure the table is large enough for all the player mats.
Endeavors of the Brain Vampire.
at the beginning of the game
Buildings.  Artist - Josh Cappel.  Not Final.
A family game of Endeavor
Game board.  Artist - Josh Cappel.  Not Final.

Endeavor (2009)

Số người chơi
3–5
Tốt nhất: 4, 5 người
Thời gian chơi
90–90 phút
Độ tuổi
12+
7.37
Điểm trung bình
9.700
Lượt đánh giá
2.91/5
Độ phức tạp
#525
Hạng BGG
Top 1.000
Tên khác:Magister Navis +5 khác
Tác giả:Carl de Visser, Jarratt Gray
Hoạ sĩ:Hanno Girke, Josh Cappel, Klemens Franz
Nhà phát hành:Lookout Games +7 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 4, Tương tác 7, Độ phức tạp 5.8, Chủ đề 6
Chiến thuật7.0
May rủi4.0
Tương tác7.0
Độ phức tạp5.8
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

NauticalExplorationRenaissanceSet CollectionHand ManagementOpen DraftingArea Majority / InfluenceTech Trees / Tech Tracks

Giới thiệu

It is a time when the maps of the world are still being filled in. Seagoing empires expand their frontiers by sending ships to the farthest reaches of the globe in search of new lands, new alliances, and new conquests. The wealth of the newly-discovered worlds abroad is a tempting prize for those with the strength and the cunning to seize it... and to hold it! You represent a growing empire engaged in a glorious endeavor to expand your influence and status at home and across the great oceans of the world. Through exploration and shipping, colonization and war, you will struggle with the other great powers to control the resources and the regions that unfold before you.

The goal in Endeavor is to earn the most glory for your empire. Players earn glory by increasing their scores in Industry, Culture, Finance, and Politics, as well as by occupying cities, controlling connections between cities, and by holding certain Asset Cards and Building Tiles. Short-term goals of constructing useful buildings, gathering Trade Tokens, and obtaining Asset Cards must be balanced with the overall goal of attaining glory as you compete for control over the various regions of the world. The game only lasts seven rounds, and when it is over you want to be the one who has earned the most Glory points!

Each round every player gets to build a new building, based on their Industry track. They then obtain new population markers based on their Culture track and retrieve used markers from building based on their Finance track. During the action phase, players take turns to either activate a building using a population marker or spend trade tokens to take an action: Ship, Occupy, Attack, Payment or Draw. Some buildings and tokens allow a player to take one or both of two actions. Shipping is used to open new regions for Occupation and Drawing, and gains you Trade Tokens. Once a shipping track is full, the player with the most influence in that region gains the powerful Governor card for that region. Occupation of a city results in glory and Trade Tokens, while Attacking steals a city from an opponent! Either Occupation or Attacking can result in claiming the connection between two cities, if both connected cities are controlled by the same player. Drawing gains a card from a region up to the maximum hand limit based on the player's Politics track. A player's influence in a region determines which cards they can draw. Once all players have passed, a new round begins.

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