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Start of the 'Battle for I Corps' Scenario
Start of the campaign (some operations have already occured in this first turn)
Freshly opened--what a spread!
Tet Scenario Playtest #1
After a house move, Vietnam seems small on my new magnetic board

Vietnam: 1965-1975 (2nd Edition) (2022)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
120–6000 phút
Độ tuổi
12+
8.76
Điểm trung bình
182
Lượt đánh giá
4.38/5
Độ phức tạp
#6583
Hạng BGG
Ngoài top 5.000
Tác giả:Nick Karp
Hoạ sĩ:Justin Martinez
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 5, Tương tác 5, Độ phức tạp 8.8, Chủ đề 5
Chiến thuật7.0
May rủi5.0
Tương tác5.0
Độ phức tạp8.8
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameVietnam WarHexagon GridSimulation

Giới thiệu

"Vietnam: 1965-1975" re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario." That's the blurb from the back of the original Victory Games edition of the game.

There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam.

An updated reimplementation of the Victory Games' classic. This edition changes some of the rules as well as clarifications. Components are also upgraded from the original printing. See developers' word.

COMPONENTS

3 22"x34" maps (approx. 66"x40") Rulebook Playbook 2 11"x17" Seasonal Interphase (Population Control Reference, Strategic Bombing, Blockade and Morale Chart/Sheet) 2 11"x17" Operations Player Aid Card (General Operations, Search & Destroy, Security and Bombardement flowcharts) 2 CRT/TEC player aid cards 1 Sequence of Play card US, SVN, and NLF Record Sheets (3) Population Control Record Sheet Allied and NLF Holding Boxes (2) 4 sheets 9/16" counters 2 sheets 1/2" counters

(description from publisher's website and BGG user's comment)

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