Table Town
TABLE TOWN
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Full game components (please note that the artwork shown is not final artwork)
Card art for Sarah Good
Card art for Ann Putnam, Jr
Card art for Alice Parker
Card art for Martha Corey

Salem (2016)

Số người chơi
3–7
Tốt nhất: 5, 6, 7 người
Thời gian chơi
90–180 phút
Độ tuổi
14+
6.35
Điểm trung bình
265
Lượt đánh giá
2.80/5
Độ phức tạp
#10980
Hạng BGG
Ngoài top 5.000
Tác giả:Joshua Gerald Balvin
Hoạ sĩ:Levi Hastings
Nhà phát hành:Passport Game Studios +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 5, Độ phức tạp 5.6, Chủ đề 7
Chiến thuật5.0
May rủi5.0
Tương tác5.0
Độ phức tạp5.6
Chủ đề7.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

HorrorDeductionEducationalVotingSimultaneous Action SelectionPattern RecognitionSimulationVariable Phase Order

Giới thiệu

The year is 1692. In an atmosphere of pessimism and charged paranoia, the citizens of Salem are at the mercy of demons – not demons of the soul, but demons of the mind. What began as a devout Puritan community devolved in a matter of months into a people torn apart by fear, lies, and fanatical orthodoxy. The residents of Salem quickly discovered that they could find Hell all around them.

Salem incites the atmosphere of paranoia that held the village of Salem captive. Players act with the assumption that there are witches among them (and, in this case, there will be). Each player controls six residents of Salem, three of whom are witches. Game play is simple: try to rid the village of witches and keep the identities of your own residents secret.

The game plays over the course of four rounds representing the four months (June–September 1692) in which the hysteria was at its height. Each round has two parts: a Witch Hunt and a Witch Trial, followed by hangings (the dates of which correspond to the four actual hangings that took place in Salem that year). During the Witch Hunt, players send residents to jail and provide alibis for their own jailed citizens. At the end of each round all jailed citizens stand trial. Players then collectively decide who is hanged and who is spared. The player who is most successful at discerning witches from villagers wins!

While the story surrounding the Salem witch trials has become something of a legend, every character in this game is based on a real person whose life was directly touched and in some cases torn apart or taken away by the events surrounding the Salem witch trials. Extensive research has been done to craft the real-life stories of all 42 residents in the game.

While this game focuses on the people and events specific to Salem, Massachusetts, similar witch hunts were taking place as far north as Maine and as far West as Connecticut. Surely, the devil had come to New England.

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