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TABLE TOWN
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Campaign game: the British are assaulting the Argentinian trenches on Darwin hill. It will take them 2 hours to secure the area but will be inflicted many losses.
Image showing the different headgear actually worn by the combatants.  Patrols Platoon of C Company wore black caps or rolled up balaclavas instead of helmets.  The Optional Argentine Commandos are sporting berets instead of helmets.
Game Components
The British took heavy losses securing the Airfield. With no artillery shells left and all companies bled white, the likelihood of taking goose green by the end of the day looks quite close to zero. Great game!

Goose Green (2023)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
0–0 phút
Độ tuổi
0+
7.83
Điểm trung bình
56
Lượt đánh giá
3.67/5
Độ phức tạp
#14353
Hạng BGG
Ngoài top 5.000
Tác giả:Carl Fung
Hoạ sĩ:Nicolás Eskubi
Nhà phát hành:Multi-Man Publishing
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 7.3, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp7.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameModern WarfareHexagon GridSimulationDice RollingZone of Control

Giới thiệu

"Goose Green" is a Tactical Combat Series (TCS) board-wargame covering the first land battle of the Falklands War on May 28, 1982. The outcome of this engagement was crucial for both the Argentinians and the British: The Argentinians needed to prove themselves against the professional British war machine, while the British needed a land victory to satisfy the government and the public after recently suffering naval losses. Originally intended as a raid, the clash became a full 14-hour battle resulting in a hard-fought British victory.

Goose Green covers this entire battle in turns representing 20-30 minutes each, and a map scale of 125 yards per hex. Units range from sections to platoons. Both sides fielded what was roughly a reinforced Battalion, making for a battle that made for a quick playing game with great replay value. With just a minimum of special rules, this game brings the TCS to the 1980s, where in a classic infantry confrontation, not a lot has changed since WWII.

The British player must orchestrate a fast-paced attack crossing the entire map, removing all points of Argentinian resistance, and capturing Goose Green with a minimum of losses. He must make good use of few supporting arms available (half a battery of artillery, MILAN ATGMs and light mortar and MG support) to overcome dug-in Argentinian forces that outnumber the British by 2:1.

The Argentinian player has solid troops with reasonable artillery and air support but must create a defense in depth against a better lead British force accustomed to a higher operational tempo and greater firepower. Every turn requires important decisions of when to hold the line, when to withdraw, and where to commit the few remaining reserves to delay and possibly stop the British attack.

The Argentinians do not have the motivation and training level of the British but are dug-in with the benefit of minefields, trenches, numerous heavy weapons, and AA guns to assist the defense.

Scenarios:

The Battle of Goose Green (historical deployment, 39 turns) Burntside House and Low Pass (5 turns) Darwin Hill (15 turns) The Airfield and the Schoolhouse (14 turns) Bloody Goose Green (full battle with better Argentine deployment, 40 turns) Components:

TCS rulebook (version 4.01) Goose Green game-specific rulebook 2 x TCS Charts & Tables One Full Color Game Map (22"x34") 140 Counters Zip Lock Bag

-description from the designer

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