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The finished game map for Virgin Queen.
Just out of the wrapper...
Coming Soon – Virgin Queen – Wars of Religion; GMT Games LLC, 2012
Sample Virgin Queen cards
Tournament Scenario Setup - All the pieces!  I might need a bigger table.
The artists and scientists in VQ
Prototype of the map.
Front of Box
Our first dive into the game; what an experience!
From a playtest in progress.

Virgin Queen (2012)

Số người chơi
2–6
Tốt nhất: 6 người
Thời gian chơi
420–420 phút
Độ tuổi
12+
7.97
Điểm trung bình
1.921
Lượt đánh giá
4.45/5
Độ phức tạp
#1190
Hạng BGG
Top 5.000
Tên khác:Elisabeth I.: Die Religionskriege 1559-1598 +1 khác
Tác giả:Ed Beach
Hoạ sĩ:Rodger B. MacGowan, Mark Simonitch, Charles Kibler, Mark Mahaffey
Nhà phát hành:GMT Games +2 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 7, Độ phức tạp 8.9, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác7.0
Độ phức tạp8.9
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

PoliticalWargameNegotiationRenaissanceReligiousPike and ShotVariable Player PowersCampaign / Battle Card DrivenSimulationDice RollingPoint to Point MovementVariable Phase Order

Giới thiệu

Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. The six powers in Virgin Queen are: Ottoman, Spain, England, France, Holy Roman Empire, Protestants (Dutch & Huguenots)

Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century:

Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand’s secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period – a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion.

There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available:

from GMT website:

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