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Heroscape: Agent Carr Promo (2026)

Số người chơi
2
Thời gian chơi
0–0 phút
Độ tuổi
0+
8.20
Điểm trung bình
5
Lượt đánh giá
0.00/5
Độ phức tạp
Tác giả:Alex Davy, Sarah Rowan, Dyllan Fernandez
Hoạ sĩ:Yugin Maffioli, Unreal Studio Works, Corey Rivera
Nhà phát hành:Hasbro +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 9, May rủi 10, Tương tác 5, Độ phức tạp 0, Chủ đề 8
Chiến thuật9.0
May rủi10.0
Tương tác5.0
Độ phức tạp0.0
Chủ đề8.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Science FictionDiceWargameExpansion for Base-gameMiniaturesAnimalsHexagon GridDice RollingLose a TurnAction DraftingDie Icon ResolutionThree Dimensional Movement

Giới thiệu

Agent Carr Vydar Move 6, Range 6, Attack 2, Defense 4 Crippling Glance 15 Before moving normally, you may choose a figure within 3 clear sight spaces of Agent Carr. Roll the 20-sided die. If you roll a 15 or higher, remove 1 unrevealed Order Marker qat random from the chosen figure's Army Card.

Sword of Reckoning 4 Add 4 to Agent Carr's Attack value when attacking an adjacent figure.

Disengage Agent Carr is never attacked when leaving an engagement.

In the perilous New York City of 2210 A.D., Agent Carr was an elite covert operative known for being impossible to catch off guard—until he returned home one night to find the Twilight Clan waiting. Moments before the ninja Isamu would have killed him, Carr was summoned to Valhalla by the Valkyrie Vydar and given a new mission: to spy on the other Valkyrie as a cosmic war began to unfold. A war that would one day bring him face-to-face with Isamu again.

Their rematch came in the depths of Utgar’s Jutanguard stronghold. Isamu, cloaked in crimson, vanished and reappeared like a phantom, his blade flashing closer and closer—but Carr anticipated the strike. He drove his own sword into Isamu’s chest, delivering the Twilight Clan leader’s final reckoning.

Or so he thought.

Since then, Carr has felt haunted by a shadow in his peripheral vision, a flicker of red seen through the chaos of a raging battlefield. His partner, Dünd, a Nullondian hunting hound with unmatched psychic senses, detects nothing. Even so, Carr remains more cautious than ever.

He visits Queen Qhyrion’s camp to file his reports and receive new assignments—lately, locating Revna’s newest nests and monitoring Sonlen’s attempt to cure the Wellspring poison. Qhyrion took up Vydar’s banner and welcomed his followers, though Carr knows the truth: Vydar never asked her to lead. Each night, Carr activates his datacaster and transmits Qhyrion’s doings to the elusive crew of Heimdall Station. So far, they have allowed her efforts to rebuild Anund to continue. If even part of Vydar’s final, cryptic message is true, the Valkyrie is busy pursuing a far more urgent mission.

After all, there will be no Anund to save if there is no Valhalla.

—description from the publisher

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