Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Wargames
Game turn 1- the situation in the south along the Soviet SW front. Operation Gallop commenses. It's goal: to cut south to the Sea of Azov, then sweep westward, driving the Axis forces from the motherland. Note the two units of the German 19th KG, which st
Set up and ready to play! The Soviet goal in the short (4 turn) scenario is merely to take any city. To do so means a decisive victory. The Germans win a decisive victory if there are no Soviet units across the river at the end of turn 4. Any other result
"Oops!"  That's a big bag o' Germans!  (Turn 6 of Von Manstein's Pitiful Pocket, apparently.)
Ready to roll!
End of Turn 3 - solo play - the Russians are beginning to exert pressure on Kharkov.

Von Manstein's Backhand Blow (2002)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
0–0 phút
Độ tuổi
0+
7.26
Điểm trung bình
254
Lượt đánh giá
3.13/5
Độ phức tạp
#7534
Hạng BGG
Ngoài top 5.000
Tác giả:Dirk Blennemann
Hoạ sĩ:Rodger B. MacGowan, Mark Simonitch
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 6.3, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp6.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridChit-Pull SystemZone of Control

Giới thiệu

Southern Russia, early February 1943 -- In Stalingrad, the surrounded remnants of the once might German Sixth Army are being slowly and methodically exterminated. Hundreds of miles to the west, two powerful Soviet Fronts are moving west and south against a patchwork German line, intent on destroying the remaining Axis forces in Southern Russia. Operations Star and Gallop have begun.

Six weeks later, the shocked, battered remnants of these two Soviet Fronts are running for the collective lives from powerful German panzer spearheads. What had happened? Soviet overconfidence was responsible in part for the disaster, playing into German hands, but by far, most of the credit for the amazing reversal belonged to Field Marshal von Manstein. Holding off the Soviets to his front and Hitler at his back, he managed to accumulate sufficient panzer formations to allow the Germans to regain tactical and operational superiority.

Von Manstein's Backhand Blow is a low/intermediate complexity two player game using the well-received Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive system pioneered in earlier east front games produced by Moments in History. The game system itself is easy to learn and master. No two games will ever play out alike because a great deal of uncertainty and randomness is injected into each combat due to the Combat Chit Draw and Random Events Table. This uncertainty makes Von Manstein's Backhand Blow ideal as a solitaire game since combat results cannot be accurately predicted.

Dirk Blennemann, the designer, has the reputation for creating excellent Orders of Battle for East Front simulations. Using detailed Russian and German language sources, he provides a broad array of maneuver units - Soviet division and corps on one side, and German units ranging from regiments down to the multitude of ad hoc German kampfgruppen thrown into the battle to stop the Soviet advance.

Game Features: TIME SCALE 2 days per turn MAP SCALE 8km per hex UNIT SCALE Soviet corps and divisions; German regiments, kampgruppen, and battalion-sized NUMBER OF PLAYERS One or two

(from GMT website)

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

Thảo luận

BGGXem thảo luận trên BoardGameGeek

Hãy là người đầu tiên thảo luận

Đánh giá

0 lượt đánh giá
để viết đánh giá.