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Trang chủ · Game hot · Wargames
The Soviet winter counteroffensive begins!
GMT Games Map (uses a Lambert style projection)
USSR 1941 at start with the BBC’s World at War episode Barbarossa plays in the background....with a portrait of myself and my daughter sliding down a rainbow.
The mounted maps for Unconditional Surrender are superb.
France 1940 - Training scenario
GMT Games Box Cover
France invades Italy. I think I'm doing WW2 wrong.
Game designer, Salvatore Vasta, at The Compleat Strategist game store in New York City 2014-06.
The new mounted maps fit perfectly into the box.
April 1941, the eve of Operation Barbarossa.

Unconditional Surrender! World War 2 in Europe (2014)

Số người chơi
2–4
Tốt nhất: 2 người
Thời gian chơi
60–3000 phút
Độ tuổi
14+
7.98
Điểm trung bình
1.071
Lượt đánh giá
3.79/5
Độ phức tạp
#2266
Hạng BGG
Top 5.000
Tên khác:Sal's World War II Game: Europe
Tác giả:Salvatore Vasta
Hoạ sĩ:Rodger B. MacGowan, Mark Simonitch, Charles Kibler, Salvatore Vasta
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 7.6, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp7.6
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridSimulationDice RollingScenario / Mission / Campaign GameRatio / Combat Results TableMovement Points

Giới thiệu

Unconditional Surrender! World War 2 in Europe (USE) is a strategic level game covering the World War II European Theater. Players make the political decisions and control the military forces of the three major factions that struggled for European dominance and survival.

With its emphasis on force projection and decision making, players remain focused on the big picture of managing their front lines and political opportunities. Through simple mechanics and low on-map counter density, players easily handle the strategic action without a myriad of complicated subsystems or tall stacks of counters.

As one gamer put it, "It is a delight to be spending my limited brain power on making (or agonizing over) operational decisions that are as dependent upon guts as they are gray matter. This game is not a series of arithmetic exercises, and the only variable in these algorithms is nerve."

Though the focus is on the big picture, Unconditional Surrender! still delivers historical detail. Each country has an historical army level order of battle, and its relative economic strength and national will to fight are effectively and simply modeled. Also represented are such World War II events as airdrops, Free Forces, jets, naval evacuation, partisans, radar, railroad artillery guns, and ULTRA; all neatly woven into the game's core mechanics for ease of play

The game has many scenarios ranging from quick playing individual campaigns to longer ones covering up to the entire war.

Design Highlights

Scale: army, fleet, or air wing level units; 30-60 miles per hex; monthly turns Players: 2-4 Playing Time: 30 minutes to 50 hours, depending on the scenario Low On-Map Counter Density: The number of counters on the map is relatively low. Simple Stacking: No more than one air, ground, convoy, or warship unit per hex. No Factors on Counters: There are no combat or movement factors on counters. Single Combat System: One combat resolution sequence and Combat Results Table covers all types of combat, yet the results differ for air/naval, ground, or strategic combat. Integrated Movement/Combat System: Units move and fight in a combined activation. "Use it or Lose it" Economic System: Simple math with minimal record keeping Historical or Variable Entry: Units and events can enter play using an historical or variable time line. Variable Politics: Most countries’ belligerence and faction alliance is not predetermined. Solitaire Friendly: Though not designed with solitaire rules, the mechanics easily allow one player to play the game. PBEM Capable: The game can be played using PBEM software, but its mechanics require frequent exchanges.

COMPONENTS:

840 counters on 3 countersheets Two 22"x34" maps Three 11"x17" Player Aid Sheets Three 8.5"x11" Faction cards Two 8.5"x11" Flowchart cards Rulebook Playbook Three six-sided dice

TIME SCALE: Monthly Turns MAP SCALE: 30 to 40 miles per hex UNIT SCALE: Army, Fleet or Wing

DESIGNER: Salvatore Vasta DEVELOPER: Mark Dey MAP ART: Salvatore Vasta & Mark Simonitch COUNTER ART: Charlie Kibler

(from the designer and GMT Games website)

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