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Avalon Hill's Samurai game blown up into a miniatures game by the Central Valley Wargamers (The CVW).
Custom Handpainted Reproduction of the Samurai Game Board
Samurai counter sheet
Another Central Valley Wargamer's conversion of a boardgame to a miniatures game.
Playing at school

Samurai: Game of Politics and Warfare in Feudal Japan (1978)

Số người chơi
2–8
Tốt nhất: 4 người
Thời gian chơi
180–180 phút
Độ tuổi
12+
6.48
Điểm trung bình
463
Lượt đánh giá
2.59/5
Độ phức tạp
#8013
Hạng BGG
Ngoài top 5.000
Tên khác:Samurai: A Battleline Game of Politics and Warfare in Feudal Japan +1 khác
Tác giả:Dan Campagna
Hoạ sĩ:Arnold Hendrick, Gordon Davis, Steve Burnett
Nhà phát hành:The Avalon Hill Game Co +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 5.2, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp5.2
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

PoliticalWargameMedievalRenaissanceArea MovementSimulationDice RollingTurn Order: ProgressiveRatio / Combat Results TableMovement Points

Giới thiệu

(from the back of the box:)

You are now back in time-12th through 17th century Japan, to be exact. Your objective: the exalted title of "Shogun". As "Shogun", you will have the right to enforce the emperor's will, and become the real ruler of Japan.

Samurai allows you to take control of Japan. In medieval Japan, the central government of the emperor was dissolved. He become a powerless figurehead while various clans competed to take control of the country. These clans were similar to the noble houses of Europe; and their leaders the equivalent of medieval Dukes, Barons, Counts, and the like. Using formldable samurai warriors, the clans waged endless wars across the major islands of the Japanese archipelago.

Concept of Play Each player controls a clan, with one or more lords. Each lord has a province representing his personal "fief" or home, and often has additional holdings of troops, titles, ships, castles, and more provinces.

The game is played in 20 turns, each representing a pace of historical events running between a few months to a few years. In each turn, moves are conducted on a mapboard that portrays the three major islands of Japan.

The playing pieces-360 in all-include Samurai Lords, clan control markers, holdings and title counters, troops, garrisons, and more; all explained in the easy­ to-follow prose of the 18-page rules folder.

Many Games in One An excellent game for 2 to 8 players. Samurai is suitable for beginning and intermedlate play, with plenty of optional rules and strategic options for even the expert. And for the really hard-core power-politics fanatics, special rules create a nearly "perpetual" game representing tho true ebb and flow of Japanese feudal confilct. Samurai includes a variety of playing aids to make learning and playing the game truly an effortless task. The rules manual contains historical background and designer's notes that offer the player the full flavor and authenticity of what medieval conflict was all about in the age of the "Shogun" struggles.

(BGG description:)

Samurai is a game about warfare and politics in feudal Japan. The aim of the game is to gain the title "Shogun" by game end. To become Shogun, the player has to gain control of two out of four Imperial Articles scattered across the mapboard. These are: the Emperor, The Heir, The Imperial Regalia and Kyoto Castle.

Playing pieces are the samurai lords of various houses. Each lord has a home province which provides him with troops. Additional troops may be added through offices, other provinces, castles, etc.

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