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Trang chủ · Game hot · Card Game
The Crow & the Pitcher, 5th Street Games, 2011
The Crow and the Pitcher, NoMADS GAMES, 2010
Cards from the new edition of Crow and the Pitcher
Stone and Pitcher Cards
The Crow and The Pitcher

The Crow and the Pitcher (2010)

Số người chơi
3–4
Tốt nhất: 3 người
Thời gian chơi
20–20 phút
Độ tuổi
12+
5.60
Điểm trung bình
72
Lượt đánh giá
1.75/5
Độ phức tạp
#24420
Hạng BGG
Ngoài top 5.000
Tác giả:Sean MacDonald
Hoạ sĩ:Sean MacDonald, Phil Kilcrease
Nhà phát hành:NoMADS GAMES (I) +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 5, Độ phức tạp 3.5, Chủ đề 5
Chiến thuật5.0
May rủi5.0
Tương tác5.0
Độ phức tạp3.5
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameTrick-taking

Giới thiệu

The Crow and the Pitcher is a trick-taking game based on the Aesop fable of the same name. Players must play off one another in order to gain points, but the highest suited card is not always the one that takes the trick, so one must be as clever as the Crow in Aesop's fable to score points and not perish from thirst.

The deck consists of three colored suits of stone cards (numbered 2-10) and one set of black "thirst" cards (also numbered 2-10); a separate deck of pitcher cards has values from 6 to 13, with some duplicates, and one pitcher is revealed each trick. One player leads the first trick with a stone card, and other players must follow suit, if possible. If a player cannot follow suit, she can play a thirst card instead, and from the next round thirst cards can lead the trick. Whoever wins a trick leads the next trick, so winning tricks helps you dictate play.

If the sum of the colored cards is less than the pitcher value, then the lowest card matching the lead wins; this player gets all cards played (positive points for colors, negative for thirst) and the Pitcher card (worth -5 points). If the sum of the colored cards is equal to or greater than the pitcher value, then the highest card matching the lead wins, and this player gets all cards played (again, positive points for colors, negative for thirst). In all cases, cards valued higher than the trick's pitcher card do not count toward determining whether the pitcher is full.

If the trick is led by a thirst card, the highest thirst card wins, and that player takes all thirst cards played – so make sure you hold onto your low value thirst cards to avoid winning a thirst-led trick!

After three rounds, the player with the high score wins.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

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