Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Transportation
Back cover, provided by the publisher
Front cover, possibly a work in progress, provided by the publisher
Links and Demand counters
Demo game in progress at the UK Games Expo
The board

Workshop of the World (2010)

Số người chơi
3–5
Tốt nhất: 5 người
Thời gian chơi
90–90 phút
Độ tuổi
14+
6.40
Điểm trung bình
129
Lượt đánh giá
2.61/5
Độ phức tạp
#13932
Hạng BGG
Ngoài top 5.000
Tác giả:Gary Dicken, Steve Kendall, Phil Kendall
Hoạ sĩ:Oscar Eaton
Nhà phát hành:Ragnar Brothers
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 10, May rủi 3, Tương tác 7, Độ phức tạp 5.2, Chủ đề 5
Chiến thuật10.0
May rủi3.0
Tương tác7.0
Độ phức tạp5.2
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

TransportationEconomicTrainsIndustry / ManufacturingTile PlacementAuction / BiddingNetwork and Route Building

Giới thiệu

Description from BoardgameNews.com:

The Ragnar Brothers return to canal-building in this new game set during the Industrial Revolution, which will be produced in an edition of 1,000 copies. Here's a game description from the back of the box:

"For a brief period the Industrial Revolution burned so bright that Britain was known as the 'Workshop of the World.' This Ragnar Brothers' game recreates that dramatic time. Players establish their position on the map-board by investing in ports, heavy industries, textiles, light industries and crafts. Canal networks are built to connect the thriving towns. Expenditure is vast, but capital gains are greater. Next the railways are built and each player seeks to strengthen their industrial base. By game end, towns are linked from London to Wales, Scotland to the Channel ports. Wealth decides the winner."

And here's the game play described in more detail:

• The game lasts two eras – the Canal Era and Railroad Era – with players earning money at the end of each era.

• Before starting an era, players each reveal one of their two demand tokens to show which towns (ports, textile locations, etc.) have special value.

• Each era lasts a number of rounds, and in each round players reveal town cards equal to the number of players, then hold an auction for turn order. Players choose towns in turn order, placing an Industry marker on that location, then optionally building links from that town, ideally forming a network of links that connects their Industries.

• Once the town cards run out, the era ends. Players (may) reveal their second demand token, then they collect money equal to their revenue (earned by connecting Industries with links), the demand value of their Industries, and the value of their largest network of links, with token payment for any remaining links.

• Between eras, the game is reset Amun-Re-style, with revenues being zeroed out and all links being cleared from the board. Players' Industries remain in place, letting them build on their holdings in the second era, which otherwise plays out nearly identical to the first.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

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