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CAULDRON battle for Gazala. Back of the folio
Cauldron folio cover.
Counters: front
Counters: back
Contents of Game Package - one 17" x 22" mapsheet, one counter sheet, one small ziplock baggie, one set of standard rules (8 pages), and one set of exclusive rules (4 pages), and the folio folder. Game ships in a ziplock bag, no dice.

Cauldron: Battle for Gazala (2010)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
60–60 phút
Độ tuổi
12+
6.61
Điểm trung bình
43
Lượt đánh giá
2.50/5
Độ phức tạp
#19766
Hạng BGG
Ngoài top 5.000
Tác giả:Howard Barasch, Eric R. Harvey
Hoạ sĩ:Redmond Aksel Simonsen, Joe Youst, Eric R. Harvey, Larry Hoffman
Nhà phát hành:Decision Games (I)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 5, Tương tác 5, Độ phức tạp 5, Chủ đề 5
Chiến thuật7.0
May rủi5.0
Tương tác5.0
Độ phức tạp5.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridSimulation

Giới thiệu

The Battle of Gazala, in May 1942, was arguably Rommel's most daring feat of generalship: British 8th Army had reached the limit of its supply line, but had heavily fortified the front from the Libyan coastal village of Gazala to the desolate outpost of Bir Hacheim, nearly 50 windswept miles to the south. The ever-resourceful Rommel, however, simply led the Afrikakorps still deeper into the desert, going around Bir Hacheim. Once behind the Allied defenses, the panzers became a threat to the overall Allied position. British tank units were immediately ordered to counterattack Rommel's panzers, resulting in one of the largest tank engagements of the desert war on a barren tract of desert that became known as the "cauldron."

Cauldron utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the battle. From mortars to howitzers, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by heavy mortars — could be tasked to assault a lone enemy infantry regiment defending an outpost. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. So more support fire will be necessary to take the outpost, but assets are limited.

In Cauldron, the attritional design of the new Combat Results Table simulates the true nature of battles in North Africa. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around the cauldron. Winning the battle is thus a matter of maneuver, firepower and asset management.

(from the Decision Games' website)

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