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Trang chủ · Game hot · Wargames
Map example
The Union General Surveys His Defensive Lines, Glasses in Hand.
Chickamauga folio cover.
The Far Left Flank of the Rebs.
Chickamauga_River of Death (2010) - DG 'Counters front'

Chickamauga: River of Death (2010)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
60–60 phút
Độ tuổi
12+
5.82
Điểm trung bình
36
Lượt đánh giá
2.00/5
Độ phức tạp
#25777
Hạng BGG
Ngoài top 5.000
Tác giả:Chris Perello
Hoạ sĩ:Joe Youst, Larry Hoffman, Kurz and Allison
Nhà phát hành:Decision Games (I)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 4, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp4.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Civil WarHexagon GridSimulationDice Rolling

Giới thiệu

From the Decision Games' website:

The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.

Once again the Union Army of the Cumberland was in pursuit of Gen. Bragg's Army of the Tennessee, after the Confederate withdrawal from Chattanooga. Bragg's actual intention was to stand and fight. In fact, this time — indeed, for the first time — his army, heavily reinforced, actually outnumbered his pursuers. As the dispersed Federals deployed along the Chickamauga River, large numbers of Confederates assembled to strike the counter-blow. The Battle of Chickamauga would be the Confederates' last opportunity to annihilate an entire Union Army. Chickamauga utilizes the all-new Musket & Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat.

In Chickamauga a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.

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