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EuroFront: War in Europe, 1939-45
EuroFront: War in Europe, 1939-45
The complete unobstructed view of the "Euro Front" gamemap
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EuroFront: War in Europe, 1939-45 (1995)

Số người chơi
2–6
Thời gian chơi
600–600 phút
Độ tuổi
12+
7.11
Điểm trung bình
94
Lượt đánh giá
3.69/5
Độ phức tạp
Tên khác:MasterFront: War in Europe, 1939-45
Tác giả:Craig Besinque
Hoạ sĩ:Eric Hotz
Nhà phát hành:Columbia Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 9, May rủi 9, Tương tác 5, Độ phức tạp 7.4, Chủ đề 5
Chiến thuật9.0
May rủi9.0
Tương tác5.0
Độ phức tạp7.4
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameExpansion for Base-gameWorld War IISecret Unit DeploymentHexagon GridSimulationDice Rolling

Giới thiệu

EuroFront is a supplementary rules system that allows all of the Front games (EastFront: The War in Russia, 1941-45, WestFront: The War in Europe, 1943-45, MedFront: War in North Africa 1940-43 and possibly the VolgaFront: East of EastFront 1942-43 expansion) to be combined into one sprawling game that covers the entire European theater of WWII. Rules are provided to link all the games together seamlessly and add units for neutral and minor powers in Europe. Further, rules are provided so that simulate the political history and allow for the possibility that non-historical outcomes occur with respect to how minor powers react to the events of WWII. Part of the EuroFront series.

This title uses Columbia Games Block system. While there are variations in the rule sets, all of their games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

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