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Anno 1503 in play at Essen 03
Typical Cards and Tiles
Anno 1503 - Building Tiles
Anno 1503 Mayfair Boxfront
overview

Anno 1503 (2003)

Số người chơi
2–4
Tốt nhất: 4 người
Thời gian chơi
90–90 phút
Độ tuổi
10+
6.21
Điểm trung bình
1.428
Lượt đánh giá
2.35/5
Độ phức tạp
#5598
Hạng BGG
Ngoài top 5.000
Tác giả:Klaus Teuber
Hoạ sĩ:Bluguy
Nhà phát hành:Mayfair Games +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 5, Tương tác 5, Độ phức tạp 4.7, Chủ đề 6
Chiến thuật7.0
May rủi5.0
Tương tác5.0
Độ phức tạp4.7
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

CivilizationExplorationCity BuildingVideo Game ThemeTile Placement

Giới thiệu

A boardgame based on a computer game (instead of the other way around) and designed by Klaus Teuber, Anno 1503 views the era of colonization strictly from the home country perspective. Two to four players send ships to explore islands scattered about a 5 x 12 square ocean (the more players, the more islands). The settlement of the new lands is, however, strictly abstract.

Each player's turn begins with the roll of one 6-sided die. A "6" is a random event (pirates, fire or good fortune - bad twice as often as lucky, and most likely to damage players who are doing well). On other results, each player gains a commodity from one of his five workshops. The player who rolled may then buy commodities from the bank, sell them to his colonists for gold (no trading among players), or use them in various combinations to recruit new colonists, promote existing ones, or build ships. After that, ships can sail for the unknown lands.

Each island bears on its hidden side an outpost, a treasure or a trade agreement. After being discovered, these items are brought back to the home country (and the ship is removed from play, requiring the player to build a new one in order to keep searching). Outposts increase the productivity of workshops. Treasure yields either gold or free colonist promotions. Trade agreements reduce the gold needed to buy commodities from the bank.

Besides being useful in these ways, outposts, gold and agreements are among the game's victory conditions. A player wins by being to first to attain three out of five objectives, namely, four outposts, 30 gold, three trade agreements, three colonists promoted to the top rank of "merchant" and the construction of four public buildings. The buildings (8 types, each bringing some advantage) cost nothing but don't become available until a player has recruited at least four colonists. After that, each new colonist adds a building (unless they've been preempted by other players; there aren't enough for everyone).

Overall, the game falls squarely into the "simultaneous solitaire" category. Except in the race for islands, the players scarcely interact at all. They do, however, have a great many choices to make in the course of play.

Bản mở rộng

Anno 1503: Aristokraten und Piraten
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