Table Town
TABLE TOWN
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Trang chủ · Game hot · Wargames
Preview of game materials
Cover art by Keith Rocco
Sweet dreams of made with this...
Another part of the initial set-up for Birth of a Legend.
Game in-progress.

Birth of a Legend: Lee and the Seven Days (2011)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
180–180 phút
Độ tuổi
0+
6.80
Điểm trung bình
80
Lượt đánh giá
2.88/5
Độ phức tạp
#15262
Hạng BGG
Ngoài top 5.000
Tác giả:Michael Rinella
Hoạ sĩ:Mark Mahaffey, Keith Rocco
Nhà phát hành:LPS, Inc. +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 5.8, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp5.8
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Civil WarPost-NapoleonicArea-ImpulseSimulationDice Rolling

Giới thiệu

Simulation of the Seven Days' Battles which started Robert E. Lee on the road to glory.

The setting is the Union’s Peninsula Campaign in the spring of 1862. McClellan has formed and trained a large army, transported it by sea in an outflanking maneuver, marched it to the gates of the Confederate capital, and is poised to capture the city and probably bring an end to the rebellion. On the Confederate side Lee has taken over the Army after Johnston was wounded. Unlike Johnston, who was content to fight a largely defensive campaign, Lee gathered every unit he could get his hands on and launched his own offensive. The Union had placed its army in an awkward position, with one corps north of Chickahominy River and the rest south of it. Lee’s plan, and the position of the units when the game starts, was to crush the Union Corps and then drive the rest of McClellan’s army from the capital, destroying as much of it as he possible could. With that accomplished he would have a free hand to turn north.

The system is a simplified version of two games, the last area-impulse Avalon Hill published, Breakout: Normandy, and MMP's Monty's Gamble: Market Garden.

The game features leaders who are rated for initiative and combat effectiveness. Another mechanism in the game is the “advantage” marker which can be traded to the opponent to do things like rally, conduct a combined assault, declare a heroic defense that turns a success into a stalemate, or receive additional replacements.

The victory conditions are based on territorial control. For the Union that was Richmond. For the Confederacy that was the Union supply heads – White House Landing and Harrison’s Landing – and Malvern Hill. A key decision for the Union player is when to shift his supply train from White House Landing to the more secure location at Harrison’s Landing.

The unit scale is divisional including artillery and cavalry.

There is the campaign game, and a few optional rules. Playing time should be under three hours between experienced players.

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