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City fight
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15 April 2011 plays.Turn3 German's End.
New map
Box of the new edition

Battle for Stalingrad (1980)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
180–720 phút
Độ tuổi
12+
7.53
Điểm trung bình
212
Lượt đánh giá
3.23/5
Độ phức tạp
#7735
Hạng BGG
Ngoài top 5.000
Tên khác:Battle for Stalingrad: The Struggle for the City, September-November 1942 +1 khác
Tác giả:John Hill (I)
Hoạ sĩ:Rodger B. MacGowan, Masahiro Yamazaki, Redmond Aksel Simonsen
Nhà phát hành:SPI (Simulations Publications, Inc.) +3 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 10, Tương tác 5, Độ phức tạp 6.5, Chủ đề 5
Chiến thuật7.0
May rủi10.0
Tương tác5.0
Độ phức tạp6.5
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridChit-Pull SystemSimulationDice RollingGrid MovementRatio / Combat Results TableVariable Set-upMovement Points

Giới thiệu

Battle for Stalingrad is a battalion/company level simulation for two Players of the critical World War II battle for the renowned Russian City on the Volga River. The conflict raged for seven weeks in late 1942. Elements of fourteen German divisions of the Sixth Army and Fourth Panzer Army engaged dozens of divisions and brigades of the Soviet 62nd Army in one of the bloodiest campaigns of the war.

Battle for Stalingrad uses a game-system of German action and Soviet reaction, highlighting the differences in command and tactics employed by the Germans and Soviets at the time. The Ger-mans enjoyed superior application of their air power and artillery. Their efficient communications and command structure, under General Friedrich von Paulus, allowed them to maintain complete initiative in the battle until they were well into the built-up areas of Stalingrad itself. The Soviets, on the other hand, had poor communications among their forces. Lieutenant-General Vasili Chuikov was hard pressed to maintain com-mand of his army, even in the most critical areas of the city. The campaign was finally decided among the burnt out blocks of the dying metropolis, where the Soviets proved themselves masters of urban combat and the German drive to the East was halted.

1980 SPI Version Components; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment

Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (One sheet with 400 1/2" counters and one sheet with 200 1/2" counters)) One 32-page rulebook One 22.25 x 29" Player Aid Sheet (Setup & Reinforcements) Two 6 sided Dice

Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours

2011 Excalibre Version; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment

Game Inventory: One 22 x 34" full color map Three dual-side printed countersheet (two sheets with 280 1/2" counters and one sheet with 40 1/2" counters)) One 54-page rulebook One 32-page rules supplement & game analysis booklet One 17 x 20" Deployment Display Chart One 14 x 22" Reinforcement Display Chart Two 6 sided Dice

Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours

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